GLGizmos - Runtime Gizmos for Visual Debugging View on Asset Store (opens in new tab)

Package details

Latest version
2.1
Last updated
First released
Unity version
6000.0.36 or later
Package size
379 KB
Files
8
Favorites
8
Views in the past week
3

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GLGizmos - Runtime Gizmos for Visual Debugging

by OmegaFalcon (opens in new tab)

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Gizmos you can draw during runtime for visual debugging!

Price $5.00

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Price history

Last 6 months

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Price history for GLGizmos - Runtime Gizmos for Visual Debugging, 6 months Current $5.00; lowest Free; highest $5.00 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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GLGizmos - Runtime Gizmos for Visual Debugging screenshot 1

GLGizmos - Runtime Gizmos for Visual Debugging screenshot 1

About this asset

I made this cuz I was annoyed that Unity Gizmos only ran in the editor. GLGizmos runs anytime, even in your build. It also has many more 2D shapes and can draw text, to make visual debugging a breeze!

From the publisher's Asset Store listing.

Technical details

Simply attach the GLGizmos script to your main camera to have access to all GLGizmos methods anywhere.

GLGizmos is meant for 2D projects and only renders 2D shapes. All shapes are drawn in OnPostRender(), so it renders on top of all objects including UI.

Read the documentation here

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.1.11f1 Compatible Compatible Compatible
6000.0.36f1 Compatible Compatible Compatible

As listed on the Asset Store.