Action Roguelike Toolkit View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.46 or later
Package size
21.1 MB
Files
602
Favorites
35
Views in the past week
32

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Action Roguelike Toolkit

by asoliddev (opens in new tab)

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Action Roguelike Toolkit is a powerful tool designed to streamline the development of games that heavily utilize an Attribute/Stats system, featuring a fully functional template game for reference.

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Price history for Action Roguelike Toolkit, 6 months Current $39.99; lowest $39.99; highest $100.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

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Action Roguelike Toolkit screenshot 1

Action Roguelike Toolkit screenshot 1

About this asset

This Asset is perfect for creating any type of roguelite or survival style game.

It includes a fully functional demo game that serves as a great starting point for new projects.

This is not just a functional game, it's designed to be highly flexible, serving as a solid foundation for any game that heavily relies on an Attribute/Stats system.

The built-in Attribute System is designed for maximum flexibility, allowing you to easily customize attributes, stats, items, and level-ups.

The combination of a custom editor window and a highly customizable ScriptableObject workflow makes it easy to tailor the game to your needs.

The custom RogueliteEngine Window allows for extensive customization of game mechanics. Below are some of the settings that can be configured:

Custom Enemy Spawning System

Design enemy waves using Unity’s Timeline system with custom built clips and markers.

Spawn enemies, pause the timeline, add prefabs, or rewards, all through Timeline system.

Chain multiple sequences together to create dynamic and engaging wave mechanics.

  • Attribute and Stats System
    • Define attributes (e.g., HP, Damage, Movement Speed, etc.)
    • Define filter types (e.g., Physical, Magic, Melee, Ranged, etc.)
    • Set default values for attributes
    • Use attributes for characters, items, and abilities
  • Sequence / Enemy Wave Spawning
    • Built on Timeline system.
    • Easy to Add and Modify Enemy Spawning
    • Can Spawn enemys over time or at fixed rate
    • Can spawn Rewards or any prefabs or pause the timeline
  • Items / Level-Up System
    • Create new or modify existing items or level-ups
    • Customize item attributes (e.g., HP, Damage, Speed, etc.)
    • Add multiple rarity versions for the same item
  • Game Rules
    • Adjust XP required to level up
    • Modify item rarity chances
    • Customize item colors
  • Abilities
    • Change attribute values (e.g., Damage, Critical Chance, Cooldown, etc.)
    • Modify ability types (e.g., Melee, Ranged, etc.)
    • Configure activation types
    • Add sound effects
  • Characters
    • Add player or enemy characters
    • Modify character attribute values (e.g., Health, Movement Speed, etc.)

From the publisher's Asset Store listing.

Technical details

  • Easy-to-use custom editor window for seamless game development.
  • Fully functional demo game that serves as a great starting point for new projects.
  • Mobile-ready and tested on Android for smooth performance across devices.
  • Optimized for performance, handling up to 300 concurrent enemies efficiently.
  • Built on Unity ScriptableObjects for easy configuration and flexibility.
  • Detailed PDF documentation providing comprehensive guidance on using the engine.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.46f1 Compatible Compatible Compatible

As listed on the Asset Store.