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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.0.38 or later
- Package size
- 21.2 MB
- Files
- 64
- Favorites
- 2
- Views in the past week
- 6
Price tracking
- Last checked
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- Lowest recorded
- $20.00 on
Keywords
Particle Water Shader Pro - HDRP
This is a Unity shader plugin,that is used to render particle data into a smooth liquid surface. Ideal for rendering simulation systems that use particles as simulation units.
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Price history
Last 6 months
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Particle Water Shader Pro - HDRP screenshot 1
About this asset
This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface. Ideal for rendering simulation systems that use particles as simulation units.
Magic happens when the pure unity particle system gains power through this particle shader plugin.
This version is specially made based On Unity6's Rendergraph system , which has great improvements over prior version.
The prior version still works with good flexiblity and extension, but with poor visual quality and performance compared to this one.
[Dependencies]:
- High - Definition Render Pipeline
From the publisher's Asset Store listing.
Technical details
- Rich Demos and Documentation
- Open Particle Data Input Interface(ready for your case-specific extension )
- Much Higher performance.
- The number of iterations required has been reduced from 150 to 3.
- Time required to run the algorithm nearly 10x faster.
- Required operation Reduced from Per Fluid Surface Per Frame to Once Per Frame
- Lower bandwidth requirements
- Required RenderTextures Reduced !
- One Set Per RenderSurface -> One Set Globally
- Rendergraph managed RenderTexture brings potential bandwidth improvement.
- Down sample option to further reduce bandwidth pressure
- Higher resolution and finer surface, clear layers of water droplets and water surface
- No param tuning on surface smoothing anymore!
- A unified rendering shader while supporting per-object visual parameters
- Support Blending between transparent and non-transparent rendering.
- DebugVisualize functionality to help debug parameter effects.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.1.3f1 | Not listed | Not listed | Compatible |
| 6000.0.38f1 | Not listed | Not listed | Compatible |
Supports all most unity version which uses CustomPassContext.
As listed on the Asset Store.