The Visual Engine | Integration for HTrace WSGI View on Asset Store (opens in new tab)

Package details

Latest version
22.2.0
Last updated
First released
Unity version
6000.0.0 or later
Package size
10.0 MB
Files
35
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32
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35

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The Visual Engine | Integration for HTrace WSGI

by BOXOPHOBIC (opens in new tab)

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Price $20.00

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Price history

Last 6 months

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Price history for The Visual Engine | Integration for HTrace WSGI, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 21.8.0 released 25 Jun 2026 v21.8.0 Version 21.7.0 released 25 Jun 2026 Version 21.9.0 released 20 Jul 2026 v21.9.0 Version 22.0.0 released 18 Aug 2026 v22.0.0 Version 22.1.0 released 6 Sep 2026 v22.1.0 Version 22.2.0 released 9 Oct 2026 v22.2.0

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About this asset

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Please check the description, limitations, disclaimers before buying the asset!

⚠ Requirements

The latest version of the Visual Engine is required for the module to work!

The latest version of HTrace WSGI URP is required for the module to work!

The latest version of HTrace WSGI HDRP is required for the module to work!

The Visual Engine is a set of high-quality shaders and tools designed to unify 3rd party assets under the same shader system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, layers, variation, etc. for all assets with Standard, Universal, or HD Render Pipeline!

HTrace is a fully dynamic software ray-tracing system for rendering diffuse indirect lighting with infinite light bounces in static or dynamic environments, available for URP and HDRP!

○ Integration

Combine the power of the award-winning shading and unification tools provided by the Visual Engine with the power of the fully dynamic global illumination for HDRP provided by HTrace WSGI! The HTrace integration computes a low-fidelity representation of the Visual Engine materials for performant rendering and accurate light bounces, supporting all dynamic effects, including tinting, cutout, dryness, overlay, wetness, dithering, and emissive, regardless of whether objects are off-screen or occluded by other objects.

Version 21.2.0 introduces integration with the Visual Engine's terrain shaders!

○ Limitations

🞫 The Blanket Conforming and Terrain Blending features are not supported!

○ More Assets

✓ The Visual Engine • Unified shaders for any asset

✓ The Visual Engine • Terrain Elements Module

✓ The Visual Engine • Terrain Blanket Module

✓ The Visual Engine • Terrain Shaders Module

✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR

✓ Polyverse Skies • Low poly skybox shaders

✓ Free Skybox Shader • Cubemap Extended shader

From the publisher's Asset Store listing.

Compatibility

⚑ The module supports all pipelines and Unity versions supported by the core packages!

As listed on the Asset Store.