The Visual Engine | Integration for HTrace WSGI OFFICIAL SALE

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Requirements


The latest version of the Visual Engine is required for the module to work!

The latest version of HTrace WSGI is required for the module to work!


The Visual Engine is a set of high-quality shaders and tools designed to unify 3rd party assets under the same shader system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, layers, variation, etc. for all assets with Standard, Universal, or HD Render Pipeline!


HTrace is a fully dynamic software ray-tracing system for rendering diffuse indirect lighting with infinite light bounces in static or dynamic environments, available for HD Render Pipeline!


○ Integration


Combine the power of the award-winning shading and unification tools provided by the Visual Engine with the power of the fully dynamic global illumination for HDRP provided by HTrace WSGI! The HTrace integration computes a low-fidelity representation of the Visual Engine materials for performant rendering and accurate light bounces, supporting all dynamic effects, including tinting, cutout, dryness, overlay, wetness, dithering, and emissive, regardless of whether objects are off-screen or occluded by other objects.


○ Limitations


🞫 The Terrain Shader Module is not supported!

🞫 The Blanket Conforming and Terrain Blending features are not supported!


○ More Assets


The Visual Engine • Unified shaders for any asset

The Visual Engine • Terrain Elements Module

The Visual Engine • Terrain Blanket Module

The Visual Engine • Terrain Shaders Module

Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR

Polyverse Skies • Low poly skybox shaders

Free Skybox Shader • Cubemap Extended shader