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Package details
- Latest version
- 1.2.3-preview
- Last updated
- First released
- Unity version
- 2021.3.45 or later
- Package size
- 13.5 MB
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- 77
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Humanoid Poser [PREVIEW]
Capture animation frames and create custom humanoid poses with full-body FK, optional IK, and finger controls.
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Humanoid Poser [PREVIEW] screenshot 1
About this asset
⚠️ Preview Notice: This asset is in preview. Features may change; feedback is welcome.
🚀 Humanoid Poser helps artists capture expressive poses from existing animations without changing production assets. Pause a humanoid animation, capture the frame, and refine it with FK and optional IK controls.
Create static poses for concept art, cinematic previews, promotional visuals and reference.
🦴 Works out of the box — no IK plugin required
Built-in full-body FK controls cover the body, limbs, fingers and toes. What you pose is what you save.
Optional IK solutions
For hand and foot targets with elbow/knee bend goals:
- Unity Animation Rigging — free via Package Manager.
- RootMotion Final IK — sold separately.
- Kybernetik Animancer — Lite available; Pro sold separately.
Install the matching support package from OptionalIK after installing your IK solution. Switch between FK and IK while preserving your pose.
🤖 AI & CLI automation
Use Unity CLI directly, or connect your chosen AI client to create and refine poses with natural-language instructions. Includes 21 tools for posing, previews, pose checks, saving and loading, with Undo support.
Requires Unity 6 and Unity Pipeline. AI clients are configured separately; no AI model or subscription is included. Provider costs are your responsibility. Manual posing works without AI services.
📖 Full documentation included
✨ Key features
- 📸 Capture Pose — capture an animation frame and start editing.
- 🦴 FK + IK posing — rotate joints or use optional IK targets.
- ✋ Fingers and toes — per-joint controls and mirrored Copy/Paste.
- 🎭 Animation layering — assign clips by body region, with playback and scrubbing.
- 🧷 Accessories — attach and pose props; save them with your pose.
- 📁 Pose Assets — save, duplicate and load poses across sessions and compatible characters.
- 🧍 Posing Copy — edit an isolated character copy using Unity Animator or Animancer.
- 🔀 Multiple characters — switch between characters in the scene.
- 🕹️ Play Mode editing — see adjustments immediately.
🛡️ Non-destructive by design
Original characters and animation clips remain unchanged. Saving creates a Pose Asset (HumanoidPoserConfig) and paired single-frame .anim clip.
Important customer notes
- Editor-only: intended for static pose visualization, not runtime use, general animation authoring or FBX export.
- IK is optional: capture, FK, clip layering, fingers/toes and accessories work without an IK solution.
- Humanoid rigs only: requires an Animator with a valid Unity Humanoid Avatar. Generic and custom rigs are unsupported.
From the publisher's Asset Store listing.
Technical details
Supported Features per IK Solution:
No IK solution (built-in FK)
* Body pose (hips position & rotation): ✅
* Spine, chest, neck & head controls: ✅
* Shoulder, upper arm & thigh rotation: ✅
* Elbow & knee rotation (hinge): ✅
* Hand & foot rotation: ✅
* Finger & toe controls: ✅
* Hand / Leg IK targets, Look At IK: — (requires an IK solution below)
Unity Animation Rigging
* Hand IK: ✅
* Leg IK: ✅
* Body IK (COM Control): ✅
* Spine, neck & head controls: ✅
* Look At IK: ✅
* Bend Goal Support: ✅
* IK ⇄ FK switching: ✅
RootMotion Final IK
* Hand IK: ✅
* Leg IK: ✅
* Body IK (COM Control): ✅
* Spine, neck & head controls: ✅
* Look At IK: ✅
* Bend Goal Support: ✅
* IK ⇄ FK switching: ✅
Kybernetik Animancer
* Hand IK: ✅
* Leg IK: ✅
* Body IK (COM Control): ✅
* Spine, neck & head controls: ✅
* Look At IK: ✅
* Bend Goal Support: ✅
* IK ⇄ FK switching: ✅
🤖 Unity CLI & AI Support — Unity 6 only
- Direct Unity CLI commands: ✅
- AI-assisted posing through a separately configured AI client: ✅
- Create, adjust, preview, check, save & load poses: ✅
- Finger & toe controls: ✅
- Undo support: ✅
- Built-in FK and supported IK integrations: ✅
Finger & toe controls and accessories work the same with every option.
Additional IK solutions may be added in future updates.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
| 2021.3.45f1 | Compatible | Compatible | Compatible | Compatible |
The asset is supported on all render pipeline. The Demo scene is supported for URP pipeline.
Please upgrade scene materials to specific (HDRP/URP/Custom RP) render pipelines manually.
As listed on the Asset Store.