Humanoid Poser [PREVIEW] View on Asset Store (opens in new tab)

Package details

Latest version
1.2.3-preview
Last updated
First released
Unity version
2021.3.45 or later
Package size
13.5 MB
Files
77
Favorites
12
Views in the past week
21

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Humanoid Poser [PREVIEW]

by ThumbSword Indi Studio (opens in new tab)

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Capture animation frames and create custom humanoid poses with full-body FK, optional IK, and finger controls.

Price $30.00

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Price history

Last 6 months

USD
Price history for Humanoid Poser [PREVIEW], 6 months Current $30.00; lowest $15.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.2.0-preview released 26 Aug 2026 v1.2.0-preview Version 1.2.2-preview released 20 Oct 2026 v1.2.2-preview Version 1.2.3-preview released 3 Nov 2026

Asset preview

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Humanoid Poser [PREVIEW] screenshot 1

Humanoid Poser [PREVIEW] screenshot 1

About this asset

⚠️ Preview Notice: This asset is in preview. Features may change; feedback is welcome.

🚀 Humanoid Poser helps artists capture expressive poses from existing animations without changing production assets. Pause a humanoid animation, capture the frame, and refine it with FK and optional IK controls.

Create static poses for concept art, cinematic previews, promotional visuals and reference.

🦴 Works out of the box — no IK plugin required

Built-in full-body FK controls cover the body, limbs, fingers and toes. What you pose is what you save.

Optional IK solutions

For hand and foot targets with elbow/knee bend goals:

  • Unity Animation Rigging — free via Package Manager.
  • RootMotion Final IK — sold separately.
  • Kybernetik Animancer — Lite available; Pro sold separately.

Install the matching support package from OptionalIK after installing your IK solution. Switch between FK and IK while preserving your pose.

🤖 AI & CLI automation

Use Unity CLI directly, or connect your chosen AI client to create and refine poses with natural-language instructions. Includes 21 tools for posing, previews, pose checks, saving and loading, with Undo support.

Requires Unity 6 and Unity Pipeline. AI clients are configured separately; no AI model or subscription is included. Provider costs are your responsibility. Manual posing works without AI services.

📖 Full documentation included

✨ Key features

  • 📸 Capture Pose — capture an animation frame and start editing.
  • 🦴 FK + IK posing — rotate joints or use optional IK targets.
  • ✋ Fingers and toes — per-joint controls and mirrored Copy/Paste.
  • 🎭 Animation layering — assign clips by body region, with playback and scrubbing.
  • 🧷 Accessories — attach and pose props; save them with your pose.
  • 📁 Pose Assets — save, duplicate and load poses across sessions and compatible characters.
  • 🧍 Posing Copy — edit an isolated character copy using Unity Animator or Animancer.
  • 🔀 Multiple characters — switch between characters in the scene.
  • 🕹️ Play Mode editing — see adjustments immediately.

🛡️ Non-destructive by design

Original characters and animation clips remain unchanged. Saving creates a Pose Asset (HumanoidPoserConfig) and paired single-frame .anim clip.

Important customer notes

  • Editor-only: intended for static pose visualization, not runtime use, general animation authoring or FBX export.
  • IK is optional: capture, FK, clip layering, fingers/toes and accessories work without an IK solution.
  • Humanoid rigs only: requires an Animator with a valid Unity Humanoid Avatar. Generic and custom rigs are unsupported.

From the publisher's Asset Store listing.

Technical details

Supported Features per IK Solution:

No IK solution (built-in FK)

* Body pose (hips position & rotation): ✅

* Spine, chest, neck & head controls: ✅

* Shoulder, upper arm & thigh rotation: ✅

* Elbow & knee rotation (hinge): ✅

* Hand & foot rotation: ✅

* Finger & toe controls: ✅

* Hand / Leg IK targets, Look At IK: — (requires an IK solution below)

Unity Animation Rigging

* Hand IK: ✅

* Leg IK: ✅

* Body IK (COM Control): ✅

* Spine, neck & head controls: ✅

* Look At IK: ✅

* Bend Goal Support: ✅

* IK ⇄ FK switching: ✅

RootMotion Final IK

* Hand IK: ✅

* Leg IK: ✅

* Body IK (COM Control): ✅

* Spine, neck & head controls: ✅

* Look At IK: ✅

* Bend Goal Support: ✅

* IK ⇄ FK switching: ✅

Kybernetik Animancer

* Hand IK: ✅

* Leg IK: ✅

* Body IK (COM Control): ✅

* Spine, neck & head controls: ✅

* Look At IK: ✅

* Bend Goal Support: ✅

* IK ⇄ FK switching: ✅

🤖 Unity CLI & AI Support — Unity 6 only

  • Direct Unity CLI commands: ✅
  • AI-assisted posing through a separately configured AI client: ✅
  • Create, adjust, preview, check, save & load poses: ✅
  • Finger & toe controls: ✅
  • Undo support: ✅
  • Built-in FK and supported IK integrations: ✅

Finger & toe controls and accessories work the same with every option.

Additional IK solutions may be added in future updates.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible
2021.3.45f1 Compatible Compatible Compatible Compatible

The asset is supported on all render pipeline. The Demo scene is supported for URP pipeline.

Please upgrade scene materials to specific (HDRP/URP/Custom RP) render pipelines manually.

As listed on the Asset Store.