Animation Sequencer – Visual Tween & Chain Editor View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
2021.3.5 or later
Package size
343 KB
Files
95
Favorites
34
Views in the past week
29

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Keywords

Animation Sequencer – Visual Tween & Chain Editor

by Pablo Huaxteco (opens in new tab)

5.0 / 5 · 6 ratings

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A visual tool that lets you create tween animation sequences and adjust them in the editor.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Animation Sequencer – Visual Tween & Chain Editor, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Animation Sequencer – Visual Tween & Chain Editor screenshot 1

Animation Sequencer – Visual Tween & Chain Editor screenshot 1

About this asset

This tool is an extended version of the original, available at: https://github.com/brunomikoski/Animation-Sequencer

Features

  • Allow you to create a complex sequence of Tweens/Actions and play on Editor Mode!
  • User Friendly interface with a lot of customization
  • Easy to extend with project specific actions
  • Chain sequences and control entire animated windows with a single interface
  • Searchable actions allowing fast interactions and updates
  • Can be used for any type of Objects, UI or anything you want!

Built in Steps

  • Tween Target

- Audio Source (Only works in Runtime): Volume, Pitch.

- Camera: Color, Field Of View, Orthographic Size.

- Canvas Group: Fade (Alpha).

- Graphic: Color, Fade (Alpha), Texture Offset (Only works in Runtime),

Texture Scale (Only works in Runtime).

- Image: Fill Amount.

- Light: Color, Intensity.

- Rect Transform: Anchored Position, Path, Size Delta.

- Renderer (Only works in Runtime): Texture Offset, Texture Scale.

- Slider: Value.

- SpriteRenderer: Color.

- Text: Text, Counter.

- TMP_Text (TextMeshPro Support): Text.

- Transform: LookAt 2D, LookAt, Path, Position, Path,

Punch (Position/Rotation/Scale), Rotation, Scale,

Shake (Position/Rotation/Scale).

  • Block Raycasts (Canvas Group)
  • Invoke Callback
  • Play Particles
  • Play Sequence
  • Set Game Object Active
  • Wait for Interval

From the publisher's Asset Store listing.

Technical details

Animation Sequencer relies on DOTween for now, so it is required to have DOTween in your project with a properly created asmdef (set up through the DOTween setup panel).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.5f1 Compatible Compatible Compatible

As listed on the Asset Store.