The effect is designed to simulate a character dissolving into particles, with customizable glowing cutting edges and bursts of particles synchronized with the dissolve animation. It includes properties that can be easily customized for different character models and scenes.
Features:
How to Use?
6. Easily integrate the effects into your project with drag and drop functionality like Drag and Drop Prefab into scene.
7. Enter play mode and press “Left Mouse” to test the next effect.
Customization:
· Adjust PSEdge, CutEdge, mesh type, particle colors, and other effects for different models.
VFX Graph (BurstEffect)
Properties:
Mesh: The mesh used to emit particles. Typically the character's model mesh.
Transform:Controls the positioning, scaling, and rotation of emitted particles.
Force(Position): Force applied to particles, controlling their movement outward during the burst.
PSEdge:Defines the position of particle bursts based on the dissolve animation. Syncs with cut Edge.
Color:Sets the color gradient or palette for the particle effect.
Shader Graph (CutEdgeShader)
Properties:
CutEdge(float): The mesh used to emit particles. Typically the character's model mesh.
This pack contains the following features:
Animation: This folder contain the CharacterDisolve animation.
Materials: Contains CutEdge material for character/model.
Meshes: Consists of different meshes used vfx graph.
Model: Dummy Character used in demo.
Prefabs: It consists of 2 subfolders first one contains DissolveVFx Styles and their variations and second one contain the meshes prefabs that are used in Vfx graph.
Scene: It contain the demo scene.
Script: Consist of TestEffects script.
VFxGraph: Contain Bursts visual effect graph.
ShaderGraph: This folder contain the CutEdgeShader.