Mobile Build Optimizer | Optimize build in 2 clicks View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.2.6 or later
Package size
19 KB
Files
3
Favorites
51
Views in the past week
25

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Mobile Build Optimizer | Optimize build in 2 clicks

by Heroicsolo (opens in new tab)

5.0 / 5 · 3 ratings

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  • Price drop

Mobile Build Optimizer – light-weighted but useful Editor tool which provides possibility to optimize your builds for mobile platforms.

Discount -100% Previous price $4.99 Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Mobile Build Optimizer | Optimize build in 2 clicks, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Mobile Build Optimizer | Optimize build in 2 clicks screenshot 1

Mobile Build Optimizer | Optimize build in 2 clicks screenshot 1

About this asset

Meshes, textures, audio assets and project settings – this tool will try to set them up as good as it's possible (by automatic tools) to minimize APK size and increase your application productivity on Android/iOS devices.

Mobile Build Optimizer will optimize assets and project settings in the optimal way, but sometimes manual correction may be a little bit better. This tool is created to save developer's time and help beginners to optimize their Android or iOS build in very short amount of time. But in any way, this auto optimization will be surely better than non-optimized build.

You need only 2 steps to use Mobile Build Optimizer in your project:

  1. Click Tools/Mobile Build Optimizer menu button.

2. Choose and click needed optimization.

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This optimizer is also contained in Heroic Engine toolkit. If you want to simplify and fasten your game development process and get multitude of useful systems/components/tools, I recommend to take a look on it :)

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Feel free to ask questions via developer's email: [email protected]

Or join Heroicsolo Assets Discord server.

From the publisher's Asset Store listing.

Technical details

  • meshes optimization (disabling tangents + enabling mesh compression)
  • image assets optimization (enabling mipmaps + crunched texture compression + limiting max texture size to 1024 pixels)
  • audio assets optimization (setting optimal audio load type depending on audio size: DecompressOnLoad for small audios, CompressedInMemory for average ones and Streaming for long ones)
  • project settings optimization (switching to IL2CPP + enabling release minifying and collision meshes baking)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.6f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.