View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.2.6 or later
- Package size
- 19 KB
- Files
- 3
- Favorites
- 51
- Views in the past week
- 25
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Keywords
Mobile Build Optimizer | Optimize build in 2 clicks
- Price drop
Mobile Build Optimizer – light-weighted but useful Editor tool which provides possibility to optimize your builds for mobile platforms.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 1
Mobile Build Optimizer | Optimize build in 2 clicks screenshot 1
About this asset
Meshes, textures, audio assets and project settings – this tool will try to set them up as good as it's possible (by automatic tools) to minimize APK size and increase your application productivity on Android/iOS devices.
Mobile Build Optimizer will optimize assets and project settings in the optimal way, but sometimes manual correction may be a little bit better. This tool is created to save developer's time and help beginners to optimize their Android or iOS build in very short amount of time. But in any way, this auto optimization will be surely better than non-optimized build.
You need only 2 steps to use Mobile Build Optimizer in your project:
- Click Tools/Mobile Build Optimizer menu button.
2. Choose and click needed optimization.
======
This optimizer is also contained in Heroic Engine toolkit. If you want to simplify and fasten your game development process and get multitude of useful systems/components/tools, I recommend to take a look on it :)
======
Feel free to ask questions via developer's email: [email protected]
Or join Heroicsolo Assets Discord server.
From the publisher's Asset Store listing.
Technical details
- meshes optimization (disabling tangents + enabling mesh compression)
- image assets optimization (enabling mipmaps + crunched texture compression + limiting max texture size to 1024 pixels)
- audio assets optimization (setting optimal audio load type depending on audio size: DecompressOnLoad for small audios, CompressedInMemory for average ones and Streaming for long ones)
- project settings optimization (switching to IL2CPP + enabling release minifying and collision meshes baking)
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.2.6f2 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.