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Wireframe Edge Baker: High-Performance Edge Rendering for Unity

Elevate your Unity project with Wireframe Edge Baker–a specialized tool that analyzes and efficiently bakes edge data into your mesh. With comprehensive edge styling options, support for both triangulated and quad-based meshes, and seamless Shader Graph integration, create visually distinctive models with minimal implementation effort. The pre-baked edge data ensures compatibility across all Unity-supported platforms, making it the ideal solution for high-quality edge effects without performance compromises.


Key Features:

  • Optimized Performance: Precomputes edge data to eliminate real-time geometry analysis and screen-space derivatives, ensuring efficient rendering with minimal overhead.
  • Broad Mesh Compatibility: Handles static meshes, skinned meshes (including rigs and animations), and blendshape deformations.
  • Triangle & Quad Face Support: Works seamlessly with both triangulated and quad-based meshes using an integrated 3D model import library.
  • Flexible Edge Selection: Choose to bake all, boundary, split, sharp, or a custom combination of edges.
  • Edge Continuity Control: Control edge continuity and consistency across faces for your specific visual requirements.
  • Edge Classification: Differentiates between convex and concave edges for enhanced visual styling.
  • Shader Graph Integration: Includes two ready-to-use subgraphs for complete control over edge rendering.
  • Dual Rendering Modes: Choose between object-space (performance-focused) or view-space (quality-focused) rendering.
  • Comprehensive Edge Styling: Adjust thickness, blurring, concavity, and more, directly in your shader.
  • Real-Time Preview: Instantly visualize changes with an interactive preview window.
  • Detailed Mesh Statistics: Monitor vertex count and memory impact to optimize your assets.
  • Universal Platform Compatibility: Works across all Unity-supported platforms including PC, console, mobile, VR/AR, and WebGL.

This asset uses AssimpNet under MIT License and Assimp under BSD 3-Clause License; see Third-Party Notices.txt file in package for details.