Senses Pack for Behavior Designer Pro View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
2022.3.20 or later
Package size
3.5 MB
Files
119
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Senses Pack for Behavior Designer Pro

by Opsive (opens in new tab)

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Level Up Your AI Agents with Sensory Intelligence

Price $25.00

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Price history

Last 6 months

USD
Price history for Senses Pack for Behavior Designer Pro, 6 months Current $25.00; lowest $12.50; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 1.0.6 released 28 May 2026 v1.0.6 Version 1.0.6p1 released 16 Jun 2026 v1.0.6p1 Version 1.1 released 19 Oct 2026 v1.1 Version 1.1.1 released 4 Nov 2026

Asset preview

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Senses Pack for Behavior Designer Pro screenshot 1

Senses Pack for Behavior Designer Pro screenshot 1

About this asset

Supercharge your behavior trees with 7 powerful, plug-and-play sensory systems. The Senses Pack gives your AI agents the ability to dynamically perceive and respond to their environment in both 2D and 3D worlds.

📚Documentation | 💬Discussions | 🌐Discord

🧠Included Senses

  • Distance: Detect proximity to objects
  • Luminance: React to light intensity (great for stealth or horror games)
  • Sound: Hear footsteps, gunshots, or environmental cues
  • Surface: Sense different materials like wood, metal, or grass
  • Temperature: Detect temperature zones and daily/seasonal shifts
  • Tracer (Smell): Track trails like scent, blood, or magical residue
  • Visibility: Determine line-of-sight with smart vision logic

🧩Behavior Tree Tasks Included

  • Can Detect Object
  • Can Detect Surface
  • Follow Trace Trail (requires Movement Pack)
  • Get Sensor Amount
  • Is Within Range

Each task is cleanly coded, fully documented, and built for easy integration with your custom logic. Whether you're building stealth mechanics, animal behavior, security systems, or complex enemy AI, this pack gives you the tools to make your agents feel alive and aware.

🚀 Performance-Ready & Extensible

  • Designed for both 2D and 3D Unity projects
  • Uses GameObject-based workflow
  • Leverages Unity Job System and Burst Compiler where appropriate for optimized performance
  • Fully modular and built to grow

From the publisher's Asset Store listing.