Automatic Tutorial Maker: tool for creating customizable learning steps

Extra Short Guide (eng) (укр) (中文)

📄 Full Documentation (eng) (укр) (中文)

🔑 You Tube Tutorials and Demos


Automatic Tutorial Maker ☝️ generates in-game tutorials by recording the developer's input (Click generates Pointer over what to click). Simply demonstrate the required actions once, and the system creates a step-by-step tutorial, with each step fully customizable. Steps can also be created manually, called via script or trigger objects. Custom visual tooltips can be used.


Key features:

  • Real-time tutorial recording with instant step generation
  • Multiple input types support (clicks, touch, keyboard, scroll, swipe, etc)
  • Progress saving between sessions with JSON storage
  • Multiple visual tip types: dynamic pointers, fixed graphics, mixed hints, custom ones, UI and world tips
  • Customizable animations for visual elements (appear, disappear, idle states)
  • Cross-platform compatibility: desktop (mouse/keyboard), mobile (touch input), Xbox type joystick
  • Support for both 2D and 3D projects with automatic object type detection
  • Support for both the old and the new Unity input system
  • Support for easy localization of tooltip texts via CSV file + TMPro sprite asset support (see Localization System Mini)
  • Support for adaptive tutorials across multiple devices (PC, mobile, gamepad tutorial tips switchable)

This tool is intended for:

1. Those who frequently create casual games and want to save time on implementing similar tutorials.

2. Those who struggle to explain unique gameplay mechanics to players - whether due to lack of experience or the game's unconventional nature.


To get started:

  • Add the TutorialSystem prefab to your scene
  • Automatic Tutorial Maker > press `Start Recording` button at runtime or create steps manually
  • Test steps in Play Mode and edit them afterward (replace visual cues, text, timings, etc.)

Consider also Touch Effect System to set looped touch effects as UI Pointers or highlight the correct completion of steps with visual touch effects.