View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2023.1.20 or later
- Package size
- 2.9 MB
- Files
- 32
- Favorites
- 12
- Views in the past week
- 19
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.00 on
Keywords
- Search for character effects
- Search for Ring Effect
- Search for Effects
- Search for Real-time Effects
- Search for special effects
- Search for particle system
- Search for Punch & Kick Effects
- Search for PunchAura
- Search for action rpg
- Search for Fighting Game
- Search for Battle Animation
- Search for aura effect
Fighter VFX
- Price drop
PunchAura is a high-performance effect system that displays ring-shaped aura effects for punches and kicks. It enhances combat animations with customizable effects, optimized for Unity.
Lowest in 6 months
Get 50% off on Asset Store (opens in new tab)Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 4
Fighter VFX screenshot 1
About this asset
PunchAura is an advanced effect system designed to enhance combat animations by adding dynamic, ring-shaped aura effects. The system includes essential components such as PunchAura, PunchAuraController, and MeshBuffer to efficiently manage aura effects. It features smooth fade-out transitions, object pooling for performance optimization, and easy integration via animation events.
Key customization options allow users to adjust effect duration, radius, color, and fade-out timing. The system automatically assigns effects to character limbs (RightHand, LeftHand, RightFoot, LeftFoot) via the PunchAuraController, making implementation quick and seamless.
Simply add the PunchAuraController to your character, assign the PunchAuraPrefab, and trigger effects via animation events (ExecutePunchAuraCommand). Perfect for fighting games, action RPGs, and any combat-based animations!
From the publisher's Asset Store listing.
Technical details
- Fully customizable aura effects (duration, size, color, fade-out)
- Automatic effect assignment to character limbs (RightHand, LeftHand, RightFoot, LeftFoot)
- Animation event support via ExecutePunchAuraCommand
- Object pooling for optimized performance
- Smooth fade-out transition for realistic effects
- Easy integration with Unity Animator
- Compatible with all Unity rendering pipelines (URP, HDRP, Built-in)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2023.1.20f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.