Gravewatch - Dungeon Environment View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.23 or later
Package size
2.0 GB
Files
1,352
Favorites
13
Views in the past week
11

Price tracking

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$12.50 on

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Gravewatch - Dungeon Environment

by Ravibio (opens in new tab)

1 rating, too few to average

Price $25.00

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Price history

Last 6 months

USD
Price history for Gravewatch - Dungeon Environment, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Gravewatch - Dungeon Environment screenshot 1

Gravewatch - Dungeon Environment screenshot 1

About this asset

Supports all render pipelines!

Package includes:

  • 24 Wall Segments
  • 10 Ceiling Segments
  • 6 Columns Segments
  • 5 Floors Segments
  • 11 Stair Segments
  • 3 Small Rocks
  • 5 Scattered Rocks
  • 4 Scattered Wall Stones
  • 20 Assembled Dungeon Segments

Models:

All models have LODs, with the number depending on the model type. Walls, ceilings, columns, and floor models have up to five LODs, while rock and stone models, being the smallest, have three.

Most models are created in both high-poly and low-poly versions. Each version has separate texture sets and is then combined into a single prefab, with the first three LODs being high-poly and the last two low-poly. If you want to use only the low-poly versions, you can simply remove the first three LODs from each segment.

Models created in this way include all wall, ceiling, column, and floor models, as well as all stair models except the round stairs.

Polycounts vary based on the size of the model.

  • Large models average ~15K for LOD 0 and go down to ~500 for the last LOD.
  • Medium-sized models average ~6K for LOD 0 and go down to ~200 for the last LOD.
  • Smallest models average ~1K for LOD 0 and go down to ~50 for the last LOD.

Textures:

Texture resolutions are also mostly dependend on the size of the model. Large models have 4K textures while smaller models have 2K. All wall, ceiling, column, floor and some stair models have secondary low resolution texture set.

Textures include:

  • Albedo
  • Normal Map
  • Metallic and Smoothness
  • Ambient Occlusion
  • Mask Map (it contains)
    • Red channel – Metallic map
    • Green channel – Ambient Occlusion map
    • Blue channel – empty (white)
    • Alpha channel – Smoothness map

Demo scene and its extra models are included.

Demo Scene is rendered using HDRP! (Available only for HDRP)

Note: Since each pipeline utilizes particular textures, you can safely delete the rest to reduce your project size.

  • Standard Pipeline (SP): If using SP you can delete Mask Map textures.
  • Universal Render Pipeline (URP): If using URP you can delete Mask Map textures.
  • High Definition Render Pipeline (HDRP): If using HDRP you can delete the Metallic/Smoothness and Ambient Occlusion textures.

You can also decrease the package size by lowering the resolution of secondary textures, such as normal maps, mask maps, ambient occlusion maps and smoothness/metallic maps.

From the publisher's Asset Store listing.

Technical details

Package includes:

  • 24 Wall Segments
  • 10 Ceiling Segments
  • 6 Columns Segments
  • 5 Floors Segments
  • 11 Stair Segments
  • 3 Small Rocks
  • 5 Scattered Rocks
  • 4 Scattered Wall Stones
  • 20 Assembled Dungeon Segments

Models:

All models have LODs, with the number depending on the model type. Walls, ceilings, columns, and floor models have up to five LODs, while rock and stone models, being the smallest, have three.

Polycounts vary based on the size of the model.

  • Large models average ~15K for LOD 0 and go down to ~500 for the last LOD.
  • Medium-sized models average ~6K for LOD 0 and go down to ~200 for the last LOD.
  • Smallest models average ~1K for LOD 0 and go down to ~50 for the last LOD.

Textures:

Texture resolutions are also mostly dependend on the size of the model. Large models have 4K textures while smaller models have 2K. All wall, ceiling, column, floor and some stair models have secondary low resolution texture set.

Textures include:

  • Albedo
  • Normal Map
  • Metallic and Smoothness
  • Ambient Occlusion
  • Mask Map (it contains)
    • Red channel – Metallic map
    • Green channel – Ambient Occlusion map
    • Blue channel – empty (white)
    • Alpha channel – Smoothness map

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.23f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.