Netvoice: Voice Chat for Netcode for GameObjects View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.36 or later
Package size
465 KB
Files
43
Favorites
9
Views in the past week
21

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$4.99 on

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Netvoice: Voice Chat for Netcode for GameObjects

by Ilidam Studios (opens in new tab)

4.0 / 5 · 3 ratings

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This package contains a voice chat system easy to integrate on any game using Netcode for Gameobjects.

Price $4.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Netvoice: Voice Chat for Netcode for GameObjects, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Netvoice: Voice Chat for Netcode for GameObjects screenshot 1

Netvoice: Voice Chat for Netcode for GameObjects screenshot 1

About this asset

In the package you have:

  • VoiceChatPlayerNetwork.cs that handles the players voice input and output through netcode
  • MicConfig.cs that is where the mic settings can be get and set. It is static so you can use it from anywhere in the code.
  • Sample scene already integrated with netcode, proximity chat and simple player movement to test the package (To use the sample you NEED to install the Relay and ParrelSync packages)
  • UI prefabs and components for easier integration like:
    • Audio noise filter toggle
    • Audio noise filter threshold slider
    • Is push to talk toggle
    • Max audio chunks input field (NOT recommended to show this option to the player, is here only for testing purposes. I suggest you test what you feel is better for your project and set it on the MicConfig.SetMaxAudioChunksPerClip)
    • Mic device selection dropdown

From the publisher's Asset Store listing.

Technical details

In the package you have:

  • VoiceChatPlayerNetwork.cs that handles the players voice input and output through netcode
  • MicConfig.cs that is where the mic settings can be get and set. It is static so you can use it from anywhere in the code.
  • Sample scene already integrated with netcode, proximity chat and simple player movement to test the package (To use the sample you NEED to install the Relay and ParrelSync packages)
  • UI prefabs and components for easier integration like:
    • Audio noise filter toggle
    • Audio noise filter threshold slider
    • Is push to talk toggle
    • Max audio chunks input field (NOT recommended to show this option to the player, is here only for testing purposes. I suggest you test what you feel is better for your project and set it on the MicConfig.SetMaxAudioChunksPerClip)
    • Mic device selection dropdown

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.36f1 Compatible Compatible Compatible Compatible

Requirements: Netcode for gameobjects

Requirements if using UI Prefabs: TextMeshPro

Sample Requirements: ParrelSync, Relay, Input System, com.unity.multiplayer.samples.coop.

As listed on the Asset Store.