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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.36 or later
- Package size
- 465 KB
- Files
- 43
- Favorites
- 9
- Views in the past week
- 21
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- $4.99 on
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Netvoice: Voice Chat for Netcode for GameObjects
This package contains a voice chat system easy to integrate on any game using Netcode for Gameobjects.
Price $4.99
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Last 6 months
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Netvoice: Voice Chat for Netcode for GameObjects screenshot 1
About this asset
In the package you have:
- VoiceChatPlayerNetwork.cs that handles the players voice input and output through netcode
- MicConfig.cs that is where the mic settings can be get and set. It is static so you can use it from anywhere in the code.
- Sample scene already integrated with netcode, proximity chat and simple player movement to test the package (To use the sample you NEED to install the Relay and ParrelSync packages)
- UI prefabs and components for easier integration like:
- Audio noise filter toggle
- Audio noise filter threshold slider
- Is push to talk toggle
- Max audio chunks input field (NOT recommended to show this option to the player, is here only for testing purposes. I suggest you test what you feel is better for your project and set it on the MicConfig.SetMaxAudioChunksPerClip)
- Mic device selection dropdown
From the publisher's Asset Store listing.
Technical details
In the package you have:
- VoiceChatPlayerNetwork.cs that handles the players voice input and output through netcode
- MicConfig.cs that is where the mic settings can be get and set. It is static so you can use it from anywhere in the code.
- Sample scene already integrated with netcode, proximity chat and simple player movement to test the package (To use the sample you NEED to install the Relay and ParrelSync packages)
- UI prefabs and components for easier integration like:
- Audio noise filter toggle
- Audio noise filter threshold slider
- Is push to talk toggle
- Max audio chunks input field (NOT recommended to show this option to the player, is here only for testing purposes. I suggest you test what you feel is better for your project and set it on the MicConfig.SetMaxAudioChunksPerClip)
- Mic device selection dropdown
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.36f1 | Compatible | Compatible | Compatible | Compatible |
Requirements: Netcode for gameobjects
Requirements if using UI Prefabs: TextMeshPro
Sample Requirements: ParrelSync, Relay, Input System, com.unity.multiplayer.samples.coop.
As listed on the Asset Store.