This animation pack will help you create medieval fantasy, soul-likes, and RPGs.
Attack motions can be linked into combos, and some motions are suitable as skill attacks or strong attacks.
It was created based on the starter assets model, but can be applied to both Synty characters and humanoid characters.
If your character has a skeleton similar to an Unreal model,
use the animations from the FBX file in the FBX_Unreal_Animations folder.
Since I created this animation myself, you don't have to worry about copyright issues.
Part of the RPG_Animations_Pack asset.
It is cheaper to buy the RPG_Animations_Pack, which contains all assets, than to buy individual assets.
The shape of the hand may vary depending on the user's model.
In the case of two-handed animation, the hand length may be different depending on some models, so the positions of the two hands may be different.
In this case, it is convenient to use the IK provided by Unity or the IK-related assets in the Asset Store.
Since I created this animation myself, you don't have to worry about copyright issues.
For inquiries about the product, please contact the email below.
☞ Discord ☞ doublelsoft@gmail.com
Before purchasing an asset, please check the free version to see if it fits your character well.
Ladder climbing tutorial video
Combo attack tutorial video
How to use animation (Document) *Must Read*
I also run a YouTube channel. I hope this helps you.
If you want to edit animation settings of multiple FBX files at once and extract animation clip files at once, consider the following assets.
The -Demo Scenes- folder is an example scene, so you can remove it.
The avatar setting for the animation is T-Pose.
Please do not remove the T-Pose file in the Model folder.
As animations continue to be added, the price may increase.
_B = Back, _F = Front, _L = Left, _R = Right, _InPlace = In Place
-------------------------------------------------------------------
Total Animation(753)
Burn Fire (1), Attack A (24), Attack B (20), Attack C (18), Attack D (10), Attack E (8), Attack Jump (16), Attack Roll (16), Skill (16), Fight Ready End (12), Hit (36), Jump (23)
Movement
Attack Idle (12), Attack Walk (48), Crouch (120), Idle (14), Run (110), Sprint(40), Walk (106), Walk Slow (20)
Rest (9), Roll (48), Weapon Change (10)