RPG Animations - Bow

This animation pack will help you create medieval fantasy, soul-likes, and RPGs.


Attack motions can be linked into combos, and some motions are suitable as skill attacks or strong attacks.


It was created based on the starter assets model, but can be applied to both Synty characters and humanoid characters.


If your character has a skeleton similar to an Unreal model,

use the animations from the FBX file in the FBX_Unreal_Animations folder.


Since I created this animation myself, you don't have to worry about copyright issues.


Part of the RPG_Animations_Pack asset.

It is cheaper to buy the RPG_Animations_Pack, which contains all assets, than to buy individual assets.


The shape of the hand may vary depending on the user's model.

In the case of two-handed animation, the hand length may be different depending on some models, so the positions of the two hands may be different.

In this case, it is convenient to use the IK provided by Unity or the IK-related assets in the Asset Store.


Since I created this animation myself, you don't have to worry about copyright issues.


For inquiries about the product, please contact the email below.

Discord ☞ doublelsoft@gmail.com


Before purchasing an asset, please check the free version to see if it fits your character well.

RPG_Animations_Pack_FREE


Ladder climbing tutorial video

Click to watch video


Combo attack tutorial video

Click to watch video


How to use animation (Document) *Must Read*

Click on the Document


I also run a YouTube channel. I hope this helps you.

Go to YouTube Channel


If you want to edit animation settings of multiple FBX files at once and extract animation clip files at once, consider the following assets.

Easy FBX Anim Modifier


The -Demo Scenes- folder is an example scene, so you can remove it.


The avatar setting for the animation is T-Pose.

Please do not remove the T-Pose file in the Model folder.


As animations continue to be added, the price may increase.


_B = Back, _F = Front, _L = Left, _R = Right, _InPlace = In Place

-------------------------------------------------------------------

Total Animation(753)


  • Bow

Burn Fire (1), Attack A (24), Attack B (20), Attack C (18), Attack D (10), Attack E (8), Attack Jump (16), Attack Roll (16), Skill (16), Fight Ready End (12), Hit (36), Jump (23)


Movement

Attack Idle (12), Attack Walk (48), Crouch (120), Idle (14), Run (110), Sprint(40), Walk (106), Walk Slow (20)


Rest (9), Roll (48), Weapon Change (10)