Includes essential independent systems like camera shake, object pooling, audio management, command console, dialogue manager, and more.
Documentation | Support | FAQ
🔗 Works for ALL render pipelines & versions.
What's inside
- 14+ systems +variants & demos to fit all projects.
- Independent systems allowing you to pick and choose what you need.
- 10+ utility systems.
- Well documented.
> Got questions? Refer to the FAQ or contact us here.
Contents:
---------------------
Camera Shake
Audio
Command Console
- Allowing any method to be a command.
Object Pooling
- Efficiently spawn a lot of objects.
Object Manager
- Store & access objects across scenes.
Simple Scene Manager
Object Spawners
- Multiple ways to spawn objects.
Dialogue Manager
Input Manager
- Handle all input related stuff from one place.
Particle Manager
- Control playback & disposing of particles.
Proximity
- Trigger interactions based on nearby objects or in proximity to player.
Event Manager
- Manage all your game's events in one place.
UI Components
- Pause menu
- Type writer
- Fade in
- Dot-dot-dot (...) animation
- Impact
- Text color change
Utility
- Attributes (optional, show if)
- Singleton
- Counter
- Selector
- Helpers (easing, math, list, random, vector utilities)
- Enumerator threads
- UI manager
- UI state manager