Essential Systems for Every Project

Includes essential independent systems like camera shake, object pooling, audio management, command console, dialogue manager, and more.


Documentation | Support | FAQ


🔗 Works for ALL render pipelines & versions.


What's inside

  • 14+ systems +variants & demos to fit all projects.
  • Independent systems allowing you to pick and choose what you need.
  • 10+ utility systems.
  • Well documented.

> Got questions? Refer to the FAQ or contact us here.


Contents:

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Camera Shake

Audio

  • Manager and playback.

Command Console

  • Allowing any method to be a command.

Object Pooling

  • Efficiently spawn a lot of objects.

Object Manager

  • Store & access objects across scenes.

Simple Scene Manager

Object Spawners

  • Multiple ways to spawn objects.

Dialogue Manager

  • Create dialogues easily.

Input Manager

  • Handle all input related stuff from one place.

Particle Manager

  • Control playback & disposing of particles.

Proximity

  • Trigger interactions based on nearby objects or in proximity to player.

Event Manager

  • Manage all your game's events in one place.

UI Components

  • Pause menu
  • Type writer
  • Fade in
  • Dot-dot-dot (...) animation
  • Impact
  • Text color change

Utility

  • Attributes (optional, show if)
  • Singleton
  • Counter
  • Selector
  • Helpers (easing, math, list, random, vector utilities)
  • Enumerator threads
  • UI manager
  • UI state manager