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Package details
- Latest version
- 1.1.2
- Last updated
- First released
- Unity version
- 6000.0.32 or later
- Package size
- 490.3 MB
- Files
- 459
- Favorites
- 4
- Views in the past week
- 3
Price tracking
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- Lowest recorded
- $12.00 on
Keywords
GOcean
Infinite ocean rendering system for Unity HDRP.
Price $24.00
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Price history
Last 6 months
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GOcean screenshot 1
About this asset
GOcean is an infinite ocean rendering system for Unity HDRP, that uses scriptable objects to store user defined parameters and initialize the ocean. Focuses on being simple and rather straightforward to use.
Features:
- stochastic sampling for anti tiling
- infinite surface (extends beyond far clip plane)
- caustics
- light rays
- underwater fog
- waterline split
- screen water drips
- falloff and shore waves using Unity terrain system
- ocean height and normal CPU queries
- compute shader mesh generation
- buoyancy component that interacts with rigidbodies
From the publisher's Asset Store listing.
Technical details
- Shader Effects
- Ocean with stochastic sampling at a distance for anti tiling
- Infinite surface that extends beyond camera far clip plane
- Caustic on opaque gbuffer geometry
- Underwater fog with waterline split
- Light rays, occluded by opaque gbuffer geometry
- Water drips on screen
- Falloff and shore waves using Unity terrain system
- Ocean height and normal queries on CPU
- Compute shader mesh generation and frustum culling
- Buoyancy component that interacts with rigidbodies
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.32f1 | Not listed | Not listed | Compatible |
- Unity 6000.0
- HDRP 17.0.3
- Compute shader support
As listed on the Asset Store.