Building on our popular "RIFLE PRO" Pack, this is a full Pro set of HipFire Animations; an essential asset for shooter games and projects involving rifle-wielding characters. Whereas Rifle Pro contains the original Relaxed and Shoulder Aiming modes, HipFire has all animations holding and aiming the Rifle down at your side, always ready to shoot. It also includes all animated transitions and connections to Rifle Pro and the Mobility packs.
Containing all the movements and functionality of the "Rifle Pro" Aiming animation set, It can be used as a STAND-ALONE fully functional shooter pack, OR as a perfectly matched ADD-ON animation pack for Rifle Pro, seamlessly adding HipFire ability to the existing Relaxed and Shoulder Aiming modes.
Explore our 3D viewer and animation list to see exactly what's included and how it can fit into your project:
Animation Types: Shooting and Combat Movements
Idle and Transitions
Idle poses, along with various fidgets. HipFire has all animations holding and aiming the Rifle down at your side, always ready to shoot. It also includes all animated transitions and connections to Rifle Pro and the Mobility packs.
Walking and Jogging with Rifle
Complete locomotion animations—walking and jogging in 8 directions (forward, backward, lateral, and diagonal). These animations enable characters to effectively navigate environments, whether they're patrolling or actively engaged in combat.
Turning, Strafing, and Combat Movement
Turning animations for various movement states (standing, walking, jogging, crouching) at multiple angles (45°, 90°, 135°, and 180°). Strafing animations are also included for tactical lateral and diagonal movement while maintaining aim.
Crouching, Crouch Walking, and Aiming
Full set of crouching animations, such as idle, crouch walking, and turning. Crouch aiming animations are also included for accurate targeting while taking cover or moving stealthily.
Jumps and Split Jumps with Rifle
Take-off, in-air, and landing sequences for jumps, available from multiple movement states (standing, walking, jogging) while holding the rifle. Split jumps with both left and right foot variations are included to enhance realism and fluidity in combat scenarios.
Aiming, Firing, Reloading, and Weapon Handling
Comprehensive animations for aiming, firing, reloading, weapon swapping, and holstering. Aim offsets provide precise targeting in multiple directions, while faster reloads and weapon holstering ensure smooth transitions during combat.
Animation Details