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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.0.67 or later
- Package size
- 184.0 MB
- Files
- 87
- Favorites
- 7
- Views in the past week
- 2
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $11.89 on
Keywords
Gnome - PBR
A customizable Gnome character, rigged and animated for your project!
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Price history
Last 6 months
USDAsset preview
1 / 5
Gnome - PBR screenshot 1
About this asset
Gnome - PBR is a modular and customizable 3D character model. Whether you're creating a whimsical fantasy world, a cozy village, or a mischievous garden adventure, this gnome is ready to bring charm and personality to any project!
Key Features:
- Realistic PBR style made to fit seamlessly with other assets.
- Fully rigged and game ready with 15 high-quality animations.
- Modular character meshes: Beard, Body x2, Hair x2, Hat x2, and Moustache.
- Customizable with 30+ PBR materials: Body/Hair x4, Clothes x8, Hat x20
Upgrade-Friendly:
This asset comes in two versions:
Get the Poly version, and upgrade to PBR at a discount!
Get the PBR version, and get access to Poly for FREE!
From the publisher's Asset Store listing.
Technical details
Number of textures: 38
Texture dimensions: 2048x2048
Number of meshes: 8
Mesh List:
- Beard
- Body x2
- Hair x2
- Hat x2
- Moustache
Polygon count (Individual Meshes):
Triangles - 408 to 11080
Faces - 216 to 5536
Vertices - 206 to 5546
Polygon count (Total):
Triangles - 25796
Faces - 13036
Vertices - 12994
Rigging: Yes
Animation count: 15
Animation list:
- Idle
- IdleBreak
- IdleSit
- Impact
- ImpactDeath
- Jump
- JumpFall
- JumpLand
- JumpRise
- Skip
- SlapL
- SlapR
- Walk
- WalkSlow
- Wave
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.67f1 | Compatible | Compatible | Compatible |
Render Pipeline Setup:
If you are using the Built-In Render Pipeline:
- No additional setup is needed.
If you are using URP or HDRP:
1. Import the assets as usual to your URP or HDRP project.
2. Go to the "RP Support" folder within the asset pack.
3. Import either the URP or HDRP Conversion package depending on your render pipeline.
As listed on the Asset Store.