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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.0.26 or later
- Package size
- 137 KB
- Files
- 22
- Favorites
- 19
- Views in the past week
- 19
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DTLS Dynamic Theatre Lighting System - Scripting Free Procedural Plugin
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DTLS, or dynamic theatre lighting system, is a lightweight, scripting free plugin for Unity which implements the functionality required to program a theatre show without access to the theatre.
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DTLS Dynamic Theatre Lighting System - Scripting Free Procedural Plugin screenshot 1
About this asset
DTLS, or dynamic theatre lighting system, is a lightweight, scripting free plugin for Unity which implements the functionality required to program a theatre show without access to the theatre. It takes all the difficulty out of programming before having access to the theatre or having the set constructed.
You can exactly replicate the lighting rig of any theatre, and then use the in-built command language to mass modify large numbers of lights. An alternative use for DTLS is to create theatre sets with accurate, modifiable lighting and dynamic effects to improve a game’s immersion.
Once the lights have been setup, DTLS can generate an image of a channel map showing the location, type, orientation, channel, and colour of every light like the one shown here. DTLS also supports programmable effects able to modify all aspects of the light, like direction, colour, and even position.
A written tutorial can be found in the README file.
PLEASE NOTE: The humanoid robot asset included with the showcase video and photos is NOT included. It is a free asset provided by Unity Technologies called 'Robot Kyle'.
From the publisher's Asset Store listing.
Technical details
- Procedural light placement
- Customisable fixture types
- Custom effects
- In built command language (very similar to EOS style)
- Procedural SVG channel maps
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.26f1 | Not listed | Not listed | Compatible |
It is possible to modify for use with any render pipeline rather easily, but the lights the program has been setup for are HDRP lights.
As listed on the Asset Store.