Asset Scout View on Asset Store (opens in new tab)

Package details

Latest version
v1.4.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
355 KB
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49
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Asset Scout

by Makar Osokin (opens in new tab)

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Asset Scout - powerful tool for finding all references to assets, C# types, and Addressables in Unity. Track usage of materials, prefabs, components, and addressable resources with detailed paths.

Price $5.99

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Last 6 months

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Price history for Asset Scout, 6 months Current $5.99; lowest $5.99; highest $5.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Asset Scout screenshot 1

Asset Scout screenshot 1

About this asset

WHAT'S NEW
Major Performance Improvements - This update focuses entirely on speed and efficiency. Incremental rebuilds are significantly faster, memory consumption is reduced, and cache operations (save/load) are optimized. If you're working with large projects, this update is for you
Asset Scout solves a fundamental problem that Unity's native API doesn't address - reverse dependencies. While Unity's built-in GetDependencies API only shows what assets are used by a given asset (direct dependencies), Asset Scout finds which assets are using your target asset (reverse dependencies).
KEY FEATURES

  • Reverse Dependency Tracking - Find all assets that reference your target asset
  • Type Reference Search - Discover which assets use specific C# types, including SerializeReference fields and components
  • Addressables Reference Search - Locate all assets that reference your Addressable resources
  • Deep Search - Detect references in scenes, prefabs, scriptable objects, materials, and more
  • Detailed Results - See exact property paths where references are used
  • Fast Performance - Optimized cache system for quick searches
  • Easy to Use - Simple drag & drop interface with clear results
  • Extensible - Create custom processors for specialized search needs

PERFECT FOR

  • Game Designers - Understand how configs and data assets are connected across the project
  • Technical Artists - Find which sprites, materials, and meshes are used in which prefabs - and which can be safely removed
  • Indie Developers & GameJam Teams - Quickly navigate and understand a rapidly evolving project
  • Anyone Refactoring - Safely rename, move, or delete assets knowing exactly what depends on them

ADVANCED FEATURES

  • Cache System - Automatically updates when assets change
  • Custom Processors - Extend functionality with your own search logic
  • Addressables Integration - Find references through the Addressables system
  • Support for Custom Data Types - Handle localization keys, weak references
  • UI Integration - Add custom search fields to the interface
  • Selective Enabling - Enable/disable processors individually

TECHNICAL DETAILS

  • Supports Unity 2022.3 or later
  • Requires .NET Standard 2.0 or later
  • Initial cache building for large projects (~70,000 searchable assets) takes approximately 160 seconds
  • Small indie projects (~300 searchable assets) build in under 3 seconds
  • Subsequent incremental updates are much faster as they only process changed assets

Asset Scout is suitable for projects of any genre and size. Whether you're working on a small indie game or a large-scale commercial project, Asset Scout will help you maintain a clean and efficient asset structure.

From the publisher's Asset Store listing.

Technical details

  • Reverse Dependency Tracking - Find all assets that reference your target asset, unlike Unity's built-in GetDependencies API
  • Type Reference Search - Find assets that use specific C# types across your project
  • Addressables Reference Search - Find assets that reference your Addressable resources through AssetReference objects
  • AssetReference Detection - Supports standard and custom AssetReference types for comprehensive Addressables tracking
  • SerializeReference Support - Discover all assets using [SerializeReference] attribute with your custom types
  • Component Usage Tracking - Find exactly which prefabs and scenes use specific component types
  • Script Asset Based Search - Correctly handles multiple types defined in a single script file
  • Nested Type Detection - Identifies usage of your types in generic collections and custom classes
  • Deep Reference Resolution - Shows exact property paths where references occur
  • Comprehensive Search - Detects references in scenes, prefabs, scriptable objects, materials, and other Unity assets
  • Detailed Results - Hierarchical view of nested references with expandable details
  • Cache System - Maintains fast search performance with automatic updates when assets change
  • Performance Optimization - Initial cache building for large projects (~70,000 searchable assets) takes approximately 160 seconds; small projects (~300 assets) build in under 3 seconds
  • Incremental Updates - Only affected assets are re-processed, ensuring efficient updates
  • Force Rebuild Option - Available for complete cache regeneration when needed
  • Auto Refresh - Automatically updates search results when assets change (can be disabled)
  • Status Information - Shows last rebuild time and processing status
  • Custom Processor System - Extend functionality with your own search logic
  • IReferenceProcessor Interface - Create custom processors for project-specific needs
  • Support for Custom Data Types - Handle localization keys, weak references, and custom asset linking systems
  • Addressables Integration - Built-in processor for finding references through the Addressables system
  • UI Integration - Add custom search fields to the Asset Scout interface
  • Selective Enabling - Enable/disable processors individually through the interface
  • Editor Integration - Seamlessly integrates with Unity Editor workflow
  • Simple Interface - Easy drag & drop functionality for selecting target assets
  • Cross-Project Compatibility - Works with any Unity project structure
  • Asset Store Updates - Regular updates to ensure compatibility with latest Unity versions
  • Documentation - Comprehensive documentation with examples and troubleshooting
  • Dedicated Support - Active issue tracking and responsive support
  • Unity Version Support - Compatible with Unity 2020.3 or later
  • .NET Standard Compatibility - Requires .NET Standard 2.0 or later
  • No Runtime Impact - Editor-only tool with zero impact on build size or runtime performance

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.