Mesh Exploder View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.43 or later
Package size
256 KB
Files
20
Favorites
35
Views in the past week
17

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Mesh Exploder

by SmallBigSquare (opens in new tab)

1 rating, too few to average

Explode meshes using one component, very easy to use

Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Mesh Exploder, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Mesh Exploder screenshot 1

Mesh Exploder screenshot 1

About this asset

Explode meshes using one component.

Just add MeshExploder component to your object.

Tutorial

Documentation

You can change multiple parameters to achieve different results. The script is compatible with all render pipelines. It doesn't use shaders or external libraries, so it should be safe to use on all platforms.

4 free models from the screenshots are included (suitcase, pillow, rugby ball, bottle).

They are from this pack: Casual Game Objects 1

Other assets you may like:

Polygon Cutter - 2D Sprite Cutting and Slicing

Slicing Game Toolkit

Blend Mode Tester 2D

Casual Low Poly Objects 1

Casual Low Poly Objects 2

Casual Low Poly Objects 3

Features:

  • No shaders, Burst compiler, or other specialized technology is used. It should be compatible with any device.
  • Can explode a mesh into smaller triangles.
  • Can make double sided meshes for particles
  • You can create individual game objects from each triangle that makes up your mesh.
  • You can control the origin of the explosion: center, pivot, or an offset position from the pivot.
  • You can set the explosion speed, gravity, and friction.
  • Triangles generated from the mesh can be double-sided, even without a shader.
  • You can set the duration of the explosion.
  • Sends UnityEvents on start and end, and with a list of GameObjects if this option is selected.

From the publisher's Asset Store listing.

Technical details

Features

  • No shaders, Burst compiler, or other specialized technology is used. It should be compatible with any hardware.
  • Can explode a mesh into smaller triangles.
  • Can make double sided meshes for particles
  • You can create individual game objects from each triangle that makes up your mesh.
  • You can control the origin of the explosion: center, pivot, or an offset position from the pivot.
  • You can set the explosion speed, gravity, and friction.
  • Triangles generated from the mesh can be double-sided, even without a shader.
  • You can set the duration of the explosion.
  • Sends UnityEvents on start and end, and with a list of GameObjects if this option is selected.

Supported OS

Should be any OS that suports meshes :)

Link to documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.43f1 Compatible Compatible Compatible

If you want demo models in different render pipelines than Built-in just convert materials using standart Unity convertion method.

As listed on the Asset Store.