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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.43 or later
- Package size
- 256 KB
- Files
- 20
- Favorites
- 35
- Views in the past week
- 17
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Keywords
Mesh Exploder
Explode meshes using one component, very easy to use
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Price history
Last 6 months
USDAsset preview
1 / 5
Mesh Exploder screenshot 1
About this asset
Explode meshes using one component.
Just add MeshExploder component to your object.
You can change multiple parameters to achieve different results. The script is compatible with all render pipelines. It doesn't use shaders or external libraries, so it should be safe to use on all platforms.
4 free models from the screenshots are included (suitcase, pillow, rugby ball, bottle).
They are from this pack: Casual Game Objects 1
Other assets you may like:
Polygon Cutter - 2D Sprite Cutting and Slicing
Features:
- No shaders, Burst compiler, or other specialized technology is used. It should be compatible with any device.
- Can explode a mesh into smaller triangles.
- Can make double sided meshes for particles
- You can create individual game objects from each triangle that makes up your mesh.
- You can control the origin of the explosion: center, pivot, or an offset position from the pivot.
- You can set the explosion speed, gravity, and friction.
- Triangles generated from the mesh can be double-sided, even without a shader.
- You can set the duration of the explosion.
- Sends UnityEvents on start and end, and with a list of GameObjects if this option is selected.
From the publisher's Asset Store listing.
Technical details
Features
- No shaders, Burst compiler, or other specialized technology is used. It should be compatible with any hardware.
- Can explode a mesh into smaller triangles.
- Can make double sided meshes for particles
- You can create individual game objects from each triangle that makes up your mesh.
- You can control the origin of the explosion: center, pivot, or an offset position from the pivot.
- You can set the explosion speed, gravity, and friction.
- Triangles generated from the mesh can be double-sided, even without a shader.
- You can set the duration of the explosion.
- Sends UnityEvents on start and end, and with a list of GameObjects if this option is selected.
Supported OS
Should be any OS that suports meshes :)
Link to documentation
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.43f1 | Compatible | Compatible | Compatible |
If you want demo models in different render pipelines than Built-in just convert materials using standart Unity convertion method.
As listed on the Asset Store.