Geometry Sequence Player View on Asset Store (opens in new tab)

Package details

Latest version
1.2.3
Last updated
First released
Unity version
6000.3.0 or later
Package size
4.9 MB
Files
284
Favorites
22
Views in the past week
16

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$20.99 on

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Geometry Sequence Player

by BuildingVolumes (opens in new tab)

5.0 / 5 · 4 ratings

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Playback large mesh and pointcloud sequences in Unity to go beyond the limitations of skinned meshes, blendshapes and particle systems.

Price $29.99

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Price history

Last 6 months

USD
Price history for Geometry Sequence Player, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Geometry Sequence Player screenshot 1

Geometry Sequence Player screenshot 1

About this asset

Quickstart | Documentation | Support | Discussions | Github |

💡What is a geometry sequence?

A geometry sequence is a special way to save a 3D animation. Each frame consists out of an individual mesh or pointcloud, which is then shown at short Intervalls to create the illusion of an animation, kind of like a three dimensional flipbook. As each frame is independent from the next one, no limitations apply to your animation, unlike for example skinned meshes or blendshapes, where mesh topology can't be changed.

▶️Unlock Playback for high-fidelity animations:

🌊 Pre-Rendered fluid caches

⛓️‍💥 Baked Physiscs simulations

🟧 Animated Procedural meshes

🙋‍♀️ 4D scans with per frame textures

🎞️ Volumetric videos

📷 Pointclouds captured by RGBD sensors

🌐 Data visualisations

With this package, you can bring your vertex animations created in

Houdini | Blender Geometry Nodes | Marvelous Designer / Clo3D | Maya

into Unity, without workarounds or losing fidelity.

⭐ Easy to use and full of features:

  • Import sequences from almost any source, with an included converter that covers most standard file formats.
  • Setup your sequence in seconds with an easy-to-use Editor UI and playback controls
  • The package is integrated into the Unity Timeline to allow you to create beautiful cutscenes or cinematics
  • Granular playback control for interactive experiences is provided through a scripting API
  • No need to load sequences into your project or even the ram, everything is streamed at runtime from disk
  • Highly efficient playback system that allows you to stream millions of points/polygons per second, even on lower end hardware

If you have any questions about the package, feel free to contact us any time and thank you very much for your support! 💚

From the publisher's Asset Store listing.

Technical details

Platforms

  • Supports Windows, Mac, Android, iOS, Android, visionOS and Polyspatial
  • XR-Ready (Desktop VR, Meta Quest series, Pico series, Apple Vision Pro and more)

Feature Highlights

  • Highly efficient buffering system that can stream millions of polygons/points per second from disk, even on lower end hardware
  • Sequences don't need to be imported in your project
  • Fully multithreaded code with the Unity Jobs system
  • C# Scripting API for granular control
  • Compute Shader based pointcloud rendering
  • Special rendering path for sequence playback in Unity Polyspatial (Apple Vision Pro)

Requirements

- Unity Version 2021.3+

- Package Dependencies: Unity Timeline, Unity Jobs System, TextMeshPro

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.0f1 Compatible Compatible Compatible

As listed on the Asset Store.