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Package details
- Latest version
- 1.2.3
- Last updated
- First released
- Unity version
- 6000.3.0 or later
- Package size
- 4.9 MB
- Files
- 284
- Favorites
- 22
- Views in the past week
- 16
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $20.99 on
Keywords
Geometry Sequence Player
Playback large mesh and pointcloud sequences in Unity to go beyond the limitations of skinned meshes, blendshapes and particle systems.
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Last 6 months
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Geometry Sequence Player screenshot 1
About this asset
Quickstart | Documentation | Support | Discussions | Github |
💡What is a geometry sequence?
A geometry sequence is a special way to save a 3D animation. Each frame consists out of an individual mesh or pointcloud, which is then shown at short Intervalls to create the illusion of an animation, kind of like a three dimensional flipbook. As each frame is independent from the next one, no limitations apply to your animation, unlike for example skinned meshes or blendshapes, where mesh topology can't be changed.
▶️Unlock Playback for high-fidelity animations:
🌊 Pre-Rendered fluid caches
⛓️💥 Baked Physiscs simulations
🟧 Animated Procedural meshes
🙋♀️ 4D scans with per frame textures
🎞️ Volumetric videos
📷 Pointclouds captured by RGBD sensors
🌐 Data visualisations
With this package, you can bring your vertex animations created in
Houdini | Blender Geometry Nodes | Marvelous Designer / Clo3D | Maya
into Unity, without workarounds or losing fidelity.
⭐ Easy to use and full of features:
- Import sequences from almost any source, with an included converter that covers most standard file formats.
- Setup your sequence in seconds with an easy-to-use Editor UI and playback controls
- The package is integrated into the Unity Timeline to allow you to create beautiful cutscenes or cinematics
- Granular playback control for interactive experiences is provided through a scripting API
- No need to load sequences into your project or even the ram, everything is streamed at runtime from disk
- Highly efficient playback system that allows you to stream millions of points/polygons per second, even on lower end hardware
If you have any questions about the package, feel free to contact us any time and thank you very much for your support! 💚
From the publisher's Asset Store listing.
Technical details
Platforms
- Supports Windows, Mac, Android, iOS, Android, visionOS and Polyspatial
- XR-Ready (Desktop VR, Meta Quest series, Pico series, Apple Vision Pro and more)
Feature Highlights
- Highly efficient buffering system that can stream millions of polygons/points per second from disk, even on lower end hardware
- Sequences don't need to be imported in your project
- Fully multithreaded code with the Unity Jobs system
- C# Scripting API for granular control
- Compute Shader based pointcloud rendering
- Special rendering path for sequence playback in Unity Polyspatial (Apple Vision Pro)
Requirements
- Unity Version 2021.3+
- Package Dependencies: Unity Timeline, Unity Jobs System, TextMeshPro
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.0f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.