With Shader Toolbox for URP, you'll have access to 21 production-ready shader effects which can slot into any project. Each effect is heavily customizable through Shader Graph, and the pack comes with a collection of subgraphs that do much of the heavy lifting for you.
You'll have access to a new _CameraTransparentTexture which contains the camera state after rendering transparents. For specific effects, such as glass, you can force objects to render even later in the render loop and read from this texture.
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✨ Included Shaders
- Default Lit - mimics Unity's own Lit shader, but more customizable.
- Dissolve - cut off parts of the mesh using a plane or distance from a point.
- Dither Transparency - make opaque objects appear semi-transparent.
- Mesh Explosion - blast triangles away from an origin point.
- Hull Outlines - a cheap and effective outline for round-ish objects.
- Stochastic Lit - a Lit shader which can automatically break up texture tiling.
- Glass - distort the view behind the glass with a refractive index.
- Gooch - non-photorealistic effect to emphasize lighting with warm and cold colors.
- Bubble - an iridescent soapy bubble effect which also uses refraction.
- Heat Distortion - make the air wave around like a heat haze.
- Voronoi Lava - draw two texture layers using a Voronoi cell pattern.
- Glitter - layers reflective particles onto the surface with a Voronoi pattern.
- Portal Cards - blends colors with depth distance and fades alpha with camera distance, based on the concept from Abzû.
- SPOM - parallax occlusion mapping with silhouette cutoff.
- LCD Screen - split the image into RGB subpixels when viewed up close.
- Stencil Lit - a Lit shader with added support for the stencil buffer.
- Stencil Unlit - an Unlit shader with added support for the stencil buffer.
- Silhouette - blend colors based on the depth of objects behind this one.
- Matcap - use textures which contain complex lighting and color information.
- Triplanar Tint - apply three tint colors along the cardinal axes.
- Greyscale - desaturate an object's base color based on a slider.
🎮 Other Features
- Subgraph Library - a collection of color mapping, lighting, texturing, vector, and stylized helper subgraphs.
- Camera Transparent Texture - a renderer feature which can draw opaques and transparents into a new screen texture.
- Stencil Lit and Stencil Unlit graph presets - create your own shaders in URP Shader Graph with added stencil buffer support.
✅ Compatible Versions
- Compatible only with the Universal Render Pipeline.
- Fully tested with Unity 2022.3, 6.0, 6.1, 6.2, 6.3, and 6.4
- Please note that this package was only tested on desktop platforms. Support is not guaranteed on VR, mobile, web, or console.