Hardcore FPS SFX/Music/Loop Pack View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.0.24 or later
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751.8 MB
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169
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Hardcore FPS SFX/Music/Loop Pack

by Golem Kin Games (opens in new tab)

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Bring your high-octane, retro-inspired FPS to life! Featuring moon bases, terrifying monsters, heavy weapon, music tracks, and visceral interactions, Includes 200+ high-quality sound effects and loops

Price $20.00

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Price history

Last 6 months

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Price history for Hardcore FPS SFX/Music/Loop Pack, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Hardcore FPS SFX/Music/Loop Pack screenshot 1

Hardcore FPS SFX/Music/Loop Pack screenshot 1

About this asset

Unleash the true potential of your FPS game with this comprehensive sound asset pack, meticulously designed to immerse players in a brutal and atmospheric experience. With over 200 high-quality sound effects, this pack covers every corner of your game’s audio needs:

  • Environments: Create a desolate atmosphere with loops of moon bases, inside hives, and premixed soundscapes, available with or without wind for added variation.
  • Menu Clicks: From clean to grimy clicks and impactful menu selections, enhance your UI with satisfying sounds.
  • Monsters and Humans: Bone-crushing attacks, damaged impacts, death quips, taunts, and eerie breathing loops bring characters to life, including the terrifying Infested.
  • Player Interactions: Footsteps, jumping grunts, low-health warnings, and intense machine gun quips make players feel every moment of their survival.
  • Weapons: Iconic sound effects for assault rifles, chainguns, shotguns, energy snipers, and pistols, including reloads, firing loops, and premade weapon demos.
  • Music: Thrilling, looping tracks like Absolute Unit and Slaying the Infernal Hive set the tone for relentless action.

Crafted at 96kHz/24-bit, these sounds offer unparalleled quality for modern and retro-style FPS games alike. Whether you’re building intense combat scenes, atmospheric exploration levels, or engaging menus, this pack delivers.

Equip your project with the sounds it deserves—add this pack to your arsenal today!

From the publisher's Asset Store listing.

Technical details

1. Environments

  • Desolate Moon Base (No Wind) Loop: 0:01:48 / 96kHz / 24-bit
  • Desolate Moon Base (With Wind) Loop: 0:01:48 / 96kHz / 24-bit
  • Desolate Moon (No Wind) Premixed Loop: 0:01:48 / 96kHz / 24-bit
  • Desolate Moon (With Wind) Premixed Loop: 0:01:48 / 96kHz / 24-bit
  • Inside the Hive Loop: 0:00:39 / 96kHz / 24-bit
  • STEM Desolate Moon Creatures: 0:01:49 / 96kHz / 24-bit

2. Menu Clicks

  • Clean Menu Click: 0:00:02 / 96kHz / 24-bit
  • Grimy Menu Click 1: 0:00:02 / 96kHz / 24-bit
  • Grimy Menu Click 2: 0:00:02 / 96kHz / 24-bit
  • Grimy Menu Click 3: 0:00:02 / 96kHz / 24-bit
  • Grimy Menu Click 4: 0:00:02 / 96kHz / 24-bit
  • Grimy Menu Select: 0:00:06 / 96kHz / 24-bit
  • New Game Menu Impact: 0:00:12 / 96kHz / 24-bit

3. Monsters and Humans

Damage Impacts:

  • Damage Impact 1: >0:00:01 / 96kHz / 24-bit
  • Damage Impact 2: >0:00:01 / 96kHz / 24-bit
  • Damage Impact 3: >0:00:01 / 96kHz / 24-bit
  • Damage Impact 4: >0:00:01 / 96kHz / 24-bit
  • Damage Impact 5: >0:00:01 / 96kHz / 24-bit

Humanoid Sounds:

  • Humanoid Attack 1, 2, 3: 0:00:01 / 96kHz / 24-bit
  • Humanoid Breath Loop: 0:00:13 / 96kHz / 24-bit
  • Humanoid Damaged (x3): >0:00:01 / 96kHz / 24-bit
  • Humanoid Death Quip 1, 2, 3: 0:00:01-0:00:02 / 96kHz / 24-bit
  • Humanoid Taunts 1-5: 0:00:02-0:00:03 / 96kHz / 24-bit

Player Sounds:

  • Footsteps: Running and walking variations on light debris (x18), standard footsteps (x9)
  • Jump: >0:00:01 / 96kHz / 24-bit
  • Player Damaged (x10): >0:00:01 / 96kHz / 24-bit
  • Player Death (x4): 0:00:01-0:00:02 / 96kHz / 24-bit
  • Jump Grunt: 0:00:01 / 96kHz / 24-bit
  • Lift Strain: 0:00:02 / 96kHz / 24-bit
  • Low Health (x3): 0:00:04-0:00:05 / 96kHz / 24-bit
  • Suppressed and Angry Quips (x4): 0:00:02-0:00:03 / 96kHz / 24-bit
  • Sustained MG Fire Quips (x3): 0:00:05-0:00:08 / 96kHz / 24-bit

The Infested:

  • Footsteps (x4): >0:00:01 / 96kHz / 24-bit
  • Angry Screeches (x3): 0:00:02-0:00:06 / 96kHz / 24-bit
  • Attacks (x4): >0:00:01 / 96kHz / 24-bit
  • Damaged (x3): >0:00:01 / 96kHz / 24-bit
  • Death Sounds: Screech and non-screech variations (x5)
  • Heavy Attacks (x3): 0:00:01 / 96kHz / 24-bit
  • Idle Sounds (x2): 0:00:05-0:00:06 / 96kHz / 24-bit

4. Music

  • Absolute Unit: Looped (0:01:56) / Unlooped (0:02:00) / 48kHz / 24-bit
  • I Am Fear: Looped (0:01:14) / Unlooped (0:01:20) / 48kHz / 24-bit
  • Lock, Load, and Rip: No intro loop (0:01:19) / With intro (0:01:39) / 48kHz / 24-bit
  • Slaying the Infernal Hive: Looped (0:01:45) / Unlooped (0:01:48) / 48kHz / 24-bit
  • They Aren’t Ready: Title screen looped (0:04:08) / Unlooped (0:04:13) / 48kHz / 24-bit

5. Weapons

Assault Rifle:

  • Reload: 0:00:04 / 96kHz / 24-bit
  • Loop: 0:00:01 / 96kHz / 24-bit
  • Single Shot (x2): 0:00:01-0:00:02 / 96kHz / 24-bit
  • Single Shot with Casing (x2): 0:00:01-0:00:02 / 96kHz / 24-bit

Chaingun:

  • Reload (Soft Mix and Regular): 0:00:04 / 96kHz / 24-bit
  • Pre-Made Chaingun: 0:00:07 / 96kHz / 24-bit
  • STEM Sounds: Body (x2), Casing Loop, Wind Down, Wind Up (Long and Short)

Energy Sniper:

  • Reload: 0:00:02 / 96kHz / 24-bit
  • Variations (x3): 0:00:02 / 96kHz / 24-bit

Pistol:

  • Reload (Loud Mix and Regular): 0:00:04 / 96kHz / 24-bit
  • Shots (x3): 0:00:01-0:00:02 / 96kHz / 24-bit

Shotgun (Decimator):

  • Pump (x6): 0:00:01-0:00:02 / 96kHz / 24-bit
  • Shell Load (x6): >0:00:01 / 96kHz / 24-bit
  • Premade Sounds (x4): 0:00:04-0:00:07 / 96kHz / 24-bit
  • Shotgun Variations: Tail, Verb, Standard

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.24f1 Compatible Compatible Compatible

As listed on the Asset Store.