Ruff Binary Serializer - Reflection version

Having amount of data in JSON - leads to a number of performance issues, such as increased crash/anr rate, application startup time, especially if to store in PlayerPrefs and growth build size


It's easy to use with single line - Ruff.Serialize(object), no pre-setup required


This version uses Reflection to integrate early. Max-optimized version is a separate asset with code-generation


Feel free to contact me in case of questions