Herd | Herd Simulation/ Animal NPC/ Fauna Simulation Framework View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.24 or later
Package size
55.0 MB
Files
53
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11
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Herd | Herd Simulation/ Animal NPC/ Fauna Simulation Framework

by Golem Kin Games (opens in new tab)

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Bring your game to life with Herd! Simulate realistic herd AI featuring grazing, wandering, idling, and dynamic fleeing behaviors with obstacle avoidance. Fully customizable using jobs!

Price $15.00

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Price history

Last 6 months

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Price history for Herd | Herd Simulation/ Animal NPC/ Fauna Simulation Framework, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Herd | Herd Simulation/ Animal NPC/ Fauna Simulation Framework screenshot 1

Herd | Herd Simulation/ Animal NPC/ Fauna Simulation Framework screenshot 1

About this asset

The Deer Behavior asset brings lifelike AI to your Unity projects, simulating natural deer movements and reactions. This system is perfect for adding immersive wildlife to your games, whether you're creating an open-world adventure, a serene nature simulation, or a bustling ecosystem.

Core Features:

  • Behavior States: Deer transition seamlessly between grazing, wandering, idling, and fleeing states, creating realistic movement and decision-making.
  • Dynamic Fleeing: When danger is detected, deer dynamically calculate a flee direction and avoid obstacles using raycasting for smooth and believable escapes.
  • Obstacle Avoidance: Integrated obstacle detection ensures deer navigate around objects while fleeing or moving, maintaining realism.
  • Customizable Parameters: Fine-tune behaviors with adjustable settings for movement speed, fleeing distance, grazing time, and detection radius.
  • Editor Integration: Easy-to-use inspector fields and gizmos let you define grazing areas, set danger layers, and visualize deer behaviors.

How It Works:

  • Deer wander or graze within specified areas until a threat (e.g., a player or predator) is detected.
  • Upon detection, deer calculate a flee direction opposite the danger source and move toward a dynamically determined safe point.
  • After fleeing, deer naturally return to idle or wandering states, maintaining a lifelike presence in the environment.

Why Choose Deer Behavior?

  • Immersive Wildlife: Add depth and realism to your game environments with responsive, interactive AI.
  • Optimized Performance: Designed to handle multiple deer efficiently, ensuring smooth gameplay even in large scenes.
  • Easy Setup: Minimal coding required. Simply add the asset to your project, define grazing areas, and configure behavior settings in the inspector.

Use Cases:

  • Populate open-world or sandbox games with roaming wildlife.
  • Create dynamic nature simulations or educational environments.
  • Add ambiance to forested areas, nature reserves, or hunting games.

From the publisher's Asset Store listing.

Technical details

Core Features:

  • Behavior States: Deer transition seamlessly between grazing, wandering, idling, and fleeing states, creating realistic movement and decision-making.
  • Dynamic Fleeing: When danger is detected, deer dynamically calculate a flee direction and avoid obstacles using raycasting for smooth and believable escapes.
  • Obstacle Avoidance: Integrated obstacle detection ensures deer navigate around objects while fleeing or moving, maintaining realism.
  • Customizable Parameters: Fine-tune behaviors with adjustable settings for movement speed, fleeing distance, grazing time, and detection radius.
  • Editor Integration: Easy-to-use inspector fields and gizmos let you define grazing areas, set danger layers, and visualize deer behaviors.

How It Works:

  • Deer wander or graze within specified areas until a threat (e.g., a player or predator) is detected.
  • Upon detection, deer calculate a flee direction opposite the danger source and move toward a dynamically determined safe point.
  • After fleeing, deer naturally return to idle or wandering states, maintaining a lifelike presence in the environment.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.24f1 Compatible Not listed Not listed

As listed on the Asset Store.