Foliage Renderer Object Module

You've already seen the light and know the performance gains Foliage Renderer can bring you! Now grab those last few, hand placed trees, details, and GameObjects and render those with Foliage Renderer's Indirect Renderer too!


  • Works with Foliage Renderer 2 (REQUIRED)
  • Adds the all new 'Indirect GameObject Provider' Component
    • Renders attached GameObject through the IndirectRenderer
    • Seamlessly merges your GameObject with Prefabs already in use
    • Works with IndirectDrawManager Overrides just like you are used to
    • Supports LODGroups (max 4 LODs) just like the rest of Foliage Renderer
    • Ideal for small additions to avoid drawing an object both Indirect and Direct
  • Adds the all new 'Indirect Child Instance Provider' Component
    • Renders the attached GameObject through the IndirectRenderer at each CHILD tranform's position, rotation, and scale.
    • Seamlessly merges your GameObject with Prefabs already in use
    • Works with IndirectDrawManager Overrides just like you are used to
    • Supports LODGroups (max 4 LODs) just like the rest of Foliage Renderer
    • Ideal for adding new batches of objects you weren't otherwise rendering with FR