📄 Documentation | 🟣 Discord | 💬 Forum thread
🎁 20% discount is available to Spline Mesher users.
Effortlessly place prefabs along or inside Unity Splines, with full creative control over positioning, rotation, and scale.
Use a flexible stack-based modifier system, where each step builds on the last, and line- or area masking for extra control.
🛠 You will be able to:
🚀 And so much more! Your creativity is the limit!
This tool makes for a pivotal companion in the creation of environments, structures or certain gameplay logic. Expertly crafted for professionals - easy to use by anyone.
🌟 Features
• Distribution along the spline curve or on knots.
• Spawning within a spline's flat area
° Uniform distribution without overlaps
° Radial distribution in rings
° Grid-based in rows & columns
• Innovative stack-based modifier system
• Deleting or restricting objects with other splines (masking)
• Random selection of input prefabs using a probability %
• Jobs/Burst and GPU accellerated, responsive and lightning fast realtime changes
📑 Modifiers:
• Offset
• Rotate
• Scale (uniformly, separate axis and randomly)
• Snap to Collider
• Snap to Grid (X/Y/Z)
• Cull
• Curvature Filter (limit to curved or straight sections)
• Height Filter
• Custom
🔃 Modifiers can be reordered at will, making any specific flow of operations possible.
✅ Supports
• Runtime spawning, just modify the spline, no extra code besides yours!
• Multiple splines within the same container
🚧 Limitations:
• Cannot access terrain information. No spawning based on terrain layers.
• Spawned objects cannot remove objects from other spawners.
• Not completely suitable for 2D level design (assumed XZ axis in some cases)
❓ How is this different from Spline Mesher?
This tool places existing prefabs along splines, it does not generate curved meshes from splines.
📢 Get access to the preview Spline Extensions asset! The ultimate spline toolkit. Verify your invoice on Discord to join the beta.