MK Watercolor Shader - Painterly Shading View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
2021.3.0 or later
Package size
69.4 MB
Files
171
Favorites
51
Views in the past week
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MK Watercolor Shader - Painterly Shading

by Michael Kremmel (opens in new tab)

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MK Watercolor Shader allows you to create soft, watercolor-inspired visuals and scenes. Easily customize shading, brush strokes, and lighting to create a hand-crafted, artistic atmosphere.

Price $59.90

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Price history

Last 6 months

USD
Price history for MK Watercolor Shader - Painterly Shading, 6 months Current $59.90; lowest $29.95; highest $59.90 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.1.2B released 31 May 2026 v1.1.2B Version 1.1.2B2 released 20 Aug 2026 v1.1.2B2 Version 1.2.0 released 21 Oct 2026 v1.2.0

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MK Watercolor Shader - Painterly Shading screenshot 1

MK Watercolor Shader - Painterly Shading screenshot 1

About this asset

MK Watercolor is a versatile per-object shader that transforms your scenes into hand-painted masterpieces. It seamlessly blends physically based lighting with custom brush, paper, and noise textures for a dynamic watercolor aesthetic. With intuitive controls and features for stylized shading, you can effortlessly iterate through a diverse range of painterly art styles bringing your creative vision to life.

📦The Package📦

  • 6 stylized shaders for unlit, simple lighting, and physically based shading, tailored for unique artistic expression.
  • 1 Skybox shader. Jumpstart your scene with a beautifully stylized sky, designed for seamless artistic integration.
  • Brush, noise and paper textures to shape and refine your unique artistic style with ease.

Demo: WebGL

⤴️NEW: Added procedural brush feature

🔖Core Features🔖

📜 Paper – Add a textured, paper-like foundation to enhance the handcrafted feel.

🖌️ Brush – Define shading with custom brush strokes for a painterly touch.

🎨 Noise – Introduce organic imperfections for a more natural, artistic look.

✨ Stylized PBR – Physically accurate inputs with artistic, non-photorealistic results.

🎨 Shadow Stylization – Create unique, jagged, or watercolor-like shadows for a more artistic and hand-crafted feel, adding character to your lighting setup.

🔥 Gooch Shading – A warm-to-cool shading model for rich, illustrative depth.

💡 Lighting Setup – Fine-tune shading bands and smoothness for full artistic control.

🌈 Gradient – Blend colors seamlessly to achieve soft, expressive transitions.

🌟 Rim Lighting – Accentuate edges with a glow-like effect for depth and style.

🖼️ Posterize – Reduce color variation for a bold, graphic novel aesthetic.

🎛️ Color Adjustments – Tweak hue, saturation, brightness and contrast for the perfect mood.

✏️ Outline – Add fine-tuned dynamic outlines to define shapes.

🌅 Indirect Lighting Fade – Smoothly blend indirect lighting, giving your scene a natural, soft fade for a more atmospheric and cohesive look.

🔥 Approximated Baked Shadows – Stylize your baked shadows with artistic flair (note that this is an approximation, but it adds a somewhat, stylized touch).

🎨 Per-object shader – Achieve stunning results directly on the object without the need for post-processing.

🎛️ Render Setup – Choose between Quality (enhanced effects, more texture samples) and Performance (optimized for speed with slight visual differences).

🔧 Normal Vector Projection – Control normals with Vertex Data (raw mesh data) or Spherical (stylized, rounded projection for a smoother look).

💾Updates + Maintenance + Support💾

All of my assets receive updates, are maintained regularly and supported as best as possible.

🌈Do you have some cool stuff to show?

I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.

💡Questions, bug reports, feature requests, feedback or just to say hello💡

Feel free to get in touch via [email protected] at any time.

From the publisher's Asset Store listing.

Technical details

📄Technical Details📄

  • From scratch & hand-written shader
  • Focused on a perfect trade-off in terms of quality and performance
  • Compatibility, usability, flexibility stability are high priorities
  • The package was created using a custom shader parser. Meaning custom modification can be difficult. If you have any specific use case feel free to reach out at any time!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.0f1 Compatible Compatible Not listed
2021.3.0f1 Compatible Compatible Not listed

Recommended editor version: 2021.3 or higher.

Supported Render pipelines:

- Built-in

- Universal (3D Renderer)

⤴️NEW! Unity 7 Ready

As listed on the Asset Store.