Entities Wheel Collider - Pacejka Raycast Physics for ECS & DOTS View on Asset Store (opens in new tab)

Package details

Latest version
2.1.0-beta
Last updated
First released
Unity version
2022.3.62 or later
Package size
15.9 MB
Files
439
Favorites
27
Views in the past week
11

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Entities Wheel Collider - Pacejka Raycast Physics for ECS & DOTS

by BxB Studio (opens in new tab)

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The first, best, most performant lightweight Wheel Collider for Entities/ECS/DOTS in the Asset Store using the Pacejka friction model.

Discount -33% Previous price $7.49 Price $4.99

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Price history

Last 6 months

USD
Price history for Entities Wheel Collider - Pacejka Raycast Physics for ECS & DOTS, 6 months Current $4.99; lowest $4.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov Version 2.0.0-beta released 12 Jun 2026 v2.0.0-beta Version 2.1.0-beta released 20 Aug 2026 v2.1.0-beta

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Entities Wheel Collider - Pacejka Raycast Physics for ECS & DOTS video 1

About this asset

Wheel Collider for Entities (EWC) is the first wheel physics asset for DOTS/ECS on the Asset Store. It features a Pacejka physics implementation with high-performance code that supports over 1,000 wheel instances per scene or vehicle.

Want a wheel collider that's compatible with GameObjects as well? Check out Pacejka Wheel Collider (PWC).

๐Ÿ“ฆ Demo | ๐Ÿ“• Documentation | ๐ŸŒ Website | ๐Ÿ’ฌ Discord | ๐Ÿ—ฃ๏ธ Facebook | ๐Ÿ“ฝ๏ธ Youtube | ๐Ÿ“ฉ Contact

Check out the Multiversal Vehicle Controller for a complete vehicle system for GameObjects.

๐Ÿ“€ Features:

โœ” Open-Source Code

-----------------------------------

โœ” Compatible with Netcode for Entities

โœ” Camber, Toe, and Caster support.

โœ” Pacejka friction model.

โœ” Unity Physics Materials interaction.

โœ” Ultimate performance.

โœ” Raycast physics.

โœ” Realistic and accurate simulation.

โœ” Straightforward API.

โœ” Easy to set up.

โœ” Highly customizable.

โš ๏ธ Third Party Notices:

This asset contains third-party components governed by the licenses indicated below:

Randomation Vehicle Physics

  • Source: https://github.com/JustInvoke/Randomation-Vehicle-Physics
  • Author: JustInvoke (https://github.com/JustInvoke)
  • License: MIT License (https://github.com/JustInvoke/Randomation-Vehicle-Physics/blob/master/LICENSE)
  • Usage: 3D models from this package are used in Wheel Collider for Entities

The MIT License text for Randomation Vehicle Physics:

```

MIT License

Copyright (c) 2020 Justin Couch

Permission is hereby granted, free of charge, to any person obtaining a copy

of this software and associated documentation files (the "Software"), to deal

in the Software without restriction, including without limitation the rights

to use, copy, modify, merge, publish, distribute, sublicense, and/or sell

copies of the Software, and to permit persons to whom the Software is

furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all

copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR

IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,

FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE

AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER

LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,

OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE

SOFTWARE.

```

Unity Documentation Images

  • Source: Unity's official documentation
  • Usage: Some documentation images are used for educational purposes only
  • These images are the property of Unity Technologies and are used under fair use for educational purposes

All other elements of this asset are ยฉ 2025 BxB Studio and governed by the Unity Asset Store EULA.

From the publisher's Asset Store listing.

Technical details

๐ŸŽฎ Supported Platforms (for Build):

  • PC (Windows, Mac & Linux).
  • Mobile (Android & iOS).
  • Other platforms might work, but they haven't been tested yet.

๐Ÿ›  Supported OS (for Editor):

  • Windows
  • MacOS
  • Linux

โš ๏ธ Important Note: This toolkit is still in beta. We plan to launch a full version soon.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

๐Ÿ›ž Entities Wheel Collider:

  • Physics assets are Render Pipeline independent.
  • Doesn't support GameObjects, Entities Only!
  • Settings can be managed through the Preferences menu.

๐Ÿ“ฆ Sample Demo Package:

  • Compatible with all Render Pipelines.
  • Render pipelines are detected automatically & corresponding packages can be imported while or after setting up your project.

As listed on the Asset Store.