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Package details
- Latest version
- 1.3.1
- Last updated
- First released
- Unity version
- 6000.0.32 or later
- Package size
- 5.4 MB
- Files
- 147
- Favorites
- 17
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $13.50 on
Keywords
Ushi Arcade Car Physics
- Price drop
This is an asset for building cars with arcade-like behavior. It also comes with various effects and AI.
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Price history
Last 6 months
USDAsset preview
1 / 6
Ushi Arcade Car Physics screenshot 1
About this asset
This asset is for building cars with arcade-like behavior.
It comes with a convenient setup wizard with auto-detection, allowing you to set up a controllable car in just a few seconds.
All source code is accessible and can be freely extended.
Links
- WebGL Demo
Note
The sound effects used in the demo are not included. This is because Creative Commons licensed files cannot be included in the assets. These are free materials, so you can download and use them yourself. For more information, please see the documentation.
Features List
- Car Controller
- Engine car style car controller
- Electric car style car controller
- Camera
- Chase camera
- Fixed camera
- Top-down camera
- Orbit camera
- Replay camera
- Effects
- Skidmarks
- Tire smoke
- After fire
- Sound
- Squeal sound
- Engine sound
- Lights
- Headlights
- Brake lights
- Blinkers
- Backlights
- UI
- Analog speedometer/tachometer
- Digital speedometer
- Gear indicator
- Buttons to turn on various lights
- AI
- AI to drive along a path
- AI to chase a target car
- Others
- Function to switch friction and effects for each road surface
- Car setup wizard
- Intuitive and easy-to-use path editor extension
- Replay, rewind
- Virtual Pad
Others
If you want to build a car with realistic behavior, please consider purchasing my Semi-Realistic Car Physics.
From the publisher's Asset Store listing.
Technical details
- For input I use the old Input Manager.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.32f1 | Compatible | Compatible | Compatible | Compatible |
The demo scene uses the built-in rendering pipeline, but since the script is the main asset, it does not depend on any specific rendering pipeline.
As listed on the Asset Store.