Chunx - Chunks Culling View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.38 or later
Package size
128 KB
Files
33
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75
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6

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Chunx - Chunks Culling

by Imilkowski Dev (opens in new tab)

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Chunx is a chunks culling system. It allows you to manage your chunks (areas of the game world) based on your player position and more.

Price $19.99

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Price history

Last 6 months

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Price history for Chunx - Chunks Culling, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Chunx - Chunks Culling screenshot 1

Chunx - Chunks Culling screenshot 1

About this asset

Documentation

Chunx allows you to manage your chunks (areas of the game world) based on your player position and more.

The chunk is a fragment of your playable world, for example a single room, a gorup of rooms or a 1km x 1km terrain, etc.

When a player or multiple players move, different chunks will be loaded and unloaded. For performance, some chunks that won't be seen or are very far away, should be disactivated or have some of it's details reduced. This Chunks Culling System will let you do that and also let you tune it to your needs!

Features:

  • Culling - Load and unload chunks around the player’s position and look directions.
  • Multiple Players - Support for as many players/characters you need at the same time.
  • Dimensions - Chunks can be managed in many dimensions: 1D, 2D and 3D.
  • Chunks Shapes - Managing regular chunks (with even dimensions) and irregular chunks (with many different shapes).
  • Real-time - The world can be expanded and modified in runtime - you’re not restricted to limited world size that you have generated, you can add and remove chunks when you want. This also means that the worlds can technically have infinite sizes.
  • Customize - Range zones for any possibility - the simplest out of the box form of chunks management is with 2 states (culled and active), but it is possible to add any states in between to your needs, eg. a state where details are hidden from far away chunks, a state where some scripts are disabled, a state where terrain’s complexity is reduced etc.
  • Performant - Update chunks only when needed (a player moved by a minimum distance or a player's camera angle changed)

From the publisher's Asset Store listing.

Technical details

Features:

  • Culling - Load and unload chunks around the player’s position and look directions.
  • Multiple Players - Support for as many players/characters you need at the same time.
  • Dimensions - Chunks can be managed in many dimensions: 1D, 2D and 3D.
  • Chunks Shapes - Managing regular chunks (with even dimensions) and irregular chunks (with many different shapes).
  • Realtime - The world can be expanded and modified in runtime - you’re not restricted to limited world size that you have generated, you can add and remove chunks when you want. This also means that the worlds can technically have infinite sizes.
  • Customize - Range zones for any possibility - the simplest out of the box form of chunks management is with 2 states (culled and active), but it is possible to add any states in between to your needs, eg. a state where details are hidden from far away chunks, a state where some scripts are disabled, a state where terrain’s complexity is reduced etc.
  • Performant - Update chunks only when needed (a player moved by a minimum distance or a player's camera angle changed)

Documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.38f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.