Path Mesher View on Asset Store (opens in new tab)

Package details

Latest version
1.0.3
Last updated
First released
Unity version
6000.0.32 or later
Package size
1.2 MB
Files
32
Favorites
17
Views in the past week
5

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$14.99 on

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Path Mesher

by Krooq (opens in new tab)

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Creates a path-like 3D mesh along a spline. An extremely versatile tool for building low poly terrain or blocking out a level.

Discount -50% Previous price $29.99 Price $14.99

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Price history

Last 6 months

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Price history for Path Mesher, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Path Mesher screenshot 1

Path Mesher screenshot 1

About this asset

Path Mesher is a simple script that can turn a Spline into a path-like low poly mesh.

It is designed to work in a similar way to a tool that Jonas Tyroller used to develop the game Thronefall. The tool can create various terrain features such as cliffs, rivers, roads etc. whatever little squiggly extruded sausage shape you want, it can probably make it.

Features

  • Variable detail levels
  • End shapes (none, cap, bulb)
  • Noise (wobbly paths)
  • Surface conformation (match the shape of coliders underneath)
  • UV mapping for textures that run along the spline (repeating road textures)
  • Separate materials for top sides and bottom
  • Independent tool to add scale data to a spline
  • Save mesh as asset
  • Uses Unity Splines API, no complicated custom stuff
  • Extensible
  • Documented (but it's designed to be simple)
  • Of course it works with Unity 6!

Package Contents

  • PathMesher script containing just the editor serialized data
  • AbstractPathMesher containing the meshing logic, easily extensible
  • Spline Scale Data tool (add scale data to any spline)
  • Sample scenes

Workflow

  • 1. Right click in hierarchy and select "3D Object > Path"
  • 2. Start modifying your path using the spline tools and inspector
  • 3. Profit?

You can also add the PathMesher script via the Add Component context menu.

Once done you can save your meshes to an asset to serialize them in prefabs or keep them serialzed into the scene objects, up to you.

Important!!!

Gizmos must be turned on for the tool to work.

If you do not see any mesh generated, or any changes, make sure your gizmos are turned on in the scene tools!

Contact

[email protected]

www.krooq-dev.xyz

From the publisher's Asset Store listing.

Technical details

Requirements

  • Unity 2022.3+
  • Unity.Splines
  • Unity.Mathematics

Limitations

Gizmos must be turned on for the tool to work

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.48f1 Compatible Compatible Compatible
6000.0.36f1 Compatible Compatible Compatible
6000.0.32f1 Compatible Compatible Compatible

As listed on the Asset Store.