LJ Stats and Effects View on Asset Store (opens in new tab)

Package details

Latest version
2.00
Last updated
First released
Unity version
6000.0.43 or later
Package size
1.4 MB
Files
109
Favorites
13
Views in the past week
7

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LJ Stats and Effects

by Rystek Software (opens in new tab)

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LJ Stats and Effects screenshot 1

LJ Stats and Effects screenshot 1

About this asset

With LJ Stats and Effects you can quickly build gameplay systems and keep track of things like health, score, stamina, hunger, and more!

Stats and effects are setup with ScriptableObjects, so you can create and tweak them right in the Inspector—no coding necessary!

Designed for fast iteration and emergent gameplay, this framework will help you bring your game or prototype to life!

Whats the point?

  • Most games deal with changing numbers
  • Those numbers are usually based on things that happen in the game
  • The things that happen in the game should be modular and easy to iterate

LJ Stats and Effects provides a streamlined framework to help with these issues!

What are some possible usecases?

  • Elements Systems (Fire, Water, Etc)
  • Survival Systems (Stamina, Health, Satiation, Etc)
  • Combat Systems
  • Potions Systems
  • NPC and Player Damage
  • Scorekeeping
  • Prototyping
  • Explosions
  • Fire spread
  • Simulating viruses
  • Stealth Systems (Light, Sound, Put out torches, etc)
  • Emergent Physics Interactions (slippery surface, bounce, etc )

Who is this system for?

This system is for beginners, intermediates, and even advanced users who want to iterate quickly in their development process. It is primarily focused on prototyping and giving more power to gameplay designers by reducing the amount of code and scripts needed to get things working.

From the publisher's Asset Store listing.

Technical details

The basis of this package is a system that tracks different "stats" and applies "effects."

Stats and effects are represented via ScriptableObjects, and can be created in the inspector.

Instances of these objects are then created at the local level to ensure that they can be modified dynamically, and be re-used in different objects

Responses to these stats and effects are handled via listeners, and modified via "Evaluators," to get your desired results.

Dynamic responses can be created through modifying curves, adjusting percentages, and more.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.43f1 Compatible Compatible Compatible Compatible

You will need to convert demo materials to standard, however the demos are not based on visuals and logic will work the same regardless of render pipeline

As listed on the Asset Store.