Swarm Move With Splines View on Asset Store (opens in new tab)

Package details

Latest version
2024.12.09
Last updated
First released
Unity version
6000.0.27 or later
Package size
296 KB
Files
10
Favorites
5
Views in the past week
5

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Swarm Move With Splines

by Alexandru Dumbrava (opens in new tab)

1 rating, too few to average

This package lets large groups of game objects follow a Spline while interacting with Unity's physics engine, supporting collisions, and providing customizable movement with a built-in PID controller.

Price $9.99

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Price history for Swarm Move With Splines, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Swarm Move With Splines video 1

About this asset

Swarm Move With Splines allows you to make a swarm or large group of

game objects move along a spline. Spline Animate is the Unity provided

solution for this but it does not allow for interaction with the physics engine

and it forces game objects to be positioned exactly along the spline.

What if you want something a little more flexible? Maybe you want 100

chickens or birds or fish or soldiers following a predetermined spline path

and you want them all to collide with each other. This is the problem I

encountered before developing this asset and it is the problem this asset

solves!

Swarm Move With Splines allows for single traversal, looping traversal

and boomerang traversal all while allowing the physics engine to handle collisions

and all the regular physics goodies through the usual rigidbody and

collider components. It also provides a built-in PID controller that allows

you to precisely tune the behaviour of your game objects.

If you’ve been frustrated at Spline Animate, I hope this asset package

helps solve your frustrations!

From the publisher's Asset Store listing.

Technical details

This package contains a single script that has all the logic you will need to control your game object's travesal along a Unity Spline. The "stickiness" to the path is regulated by a PID controller that you must tune yourself. Be sure to read the Tuning section of the manual provided with the package for a more indepth look at how to tune the PID controller. A sample scene is also provided that highlights different ways to use the script. 

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.27f1 Compatible Compatible Compatible

As listed on the Asset Store.