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Package details
- Latest version
- 3.0.3
- Last updated
- First released
- Unity version
- 6000.3.26 or later
- Package size
- 2.7 MB
- Files
- 64
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- 41
- Views in the past week
- 31
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- $14.00 on
Keywords
- Search for taking photo
- Search for Game photography
- Search for photo mode
- Search for Interactive photo
- Search for photo
- Search for Photo Camera
- Search for Unity photo system
- Search for screen capture
- Search for camera tool
- Search for Screenshot system
- Search for In-game photo system
- Search for In-game photo
Dynamic Photo Camera: in-game interactive photos with multi-platform support
Start taking photos in your game instantly - just add the camera and you're ready to go
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Dynamic Photo Camera: in-game interactive photos with multi-platform support screenshot 1
About this asset
⚡ Extra Short Guide (eng) (укр) (中文)
📄 Full Documentation (eng) (укр) (中文)
🔑 You Tube Tutorials and Demos
Dynamic Photo Camera 📸 asset enables in-game photography mechanics with photo management and interaction features. Designed for UGC-based games - it lets players take photos, recognize their content, and make the world respond dynamically. Let players capture clues, passwords, and moments directly inside the game.
- PC/Mobile supported + basic gamepad capture
- 2D/3D mode supported
- Easy to set up
Key features:
- In-game photography with smart object detection (single, multiple).
- Metadata storage across sessions (e.g., object coordinates, names, and custom descriptions).
- Photo manipulation (drag & drop, rotation, pinning photos for puzzle solving).
- Rectangular photos with adjustable resolution and custom design.
- Photo validation & components for photo quests development.
- Bonus: Object duplication system, allowing players to recreate photographed items directly within the game world.
Perfect for:
- Detective and investigation quests
- Interactive educational games
- Any gameplay involving user-generated content
- Collection-based mechanics
- Environmental puzzle solving
- Memory and documentation features
To get started:
- Add PhotoController prefab to your scene
- Assign your game Camera (or use the included one set during Auto Setup)
- That's it - photo system is ready.
From the publisher's Asset Store listing.
Technical details
- Developed using Unity 2022.3.20f1 (LTS). Contains no obvious features that conflict with standard Unity version compatibility.
- Tested on mid-range Android devices (API 24+) and Windows 10 PCs. iOS compatibility has not been tested.
- Photo data size: typically 25-26 KB per image (depends on screen capture settings and captured content).
- The process of taking a photo causes a brief ~20% FPS drop that lasts only a fraction of a second, without affecting overall performance or smoothness.
- Captured photos are stored in Application.persistentDataPath. Player can reach them via button in PC version only.
- Support for both the old and the new Unity input system.
- Initially the asset is set to 3D. Tested and is functional in both 3D and 2D modes.
- The asset relies only on standard Unity components and classes, with no third-party libraries required. TextMeshPro package might need to be imported.
- All necessary links to components (e.g., scripts, managers) are preconfigured in the Unity Inspector. You just should manually assign Camera for capture (see “Setup”).
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.26f1 | Compatible | Compatible | Compatible | Compatible |
The asset relies only on standard Unity components and classes, with no third-party libraries required. TextMeshPro package should be imported for the example objects.
As listed on the Asset Store.