Dynamic Photo Camera: in-game interactive photos with multi-platform support View on Asset Store (opens in new tab)

Package details

Latest version
3.0.3
Last updated
First released
Unity version
6000.3.26 or later
Package size
2.7 MB
Files
64
Favorites
41
Views in the past week
31

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$14.00 on

Keywords

Dynamic Photo Camera: in-game interactive photos with multi-platform support

by Octanta Studio (opens in new tab)

5.0 / 5 · 6 ratings

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5 stars 6
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Start taking photos in your game instantly - just add the camera and you're ready to go

Price $20.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Dynamic Photo Camera: in-game interactive photos with multi-platform support, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 3.0.1 (LTS) released 7 Jul 2026 v3.0.1 (LTS) Version 3.0.2 released 19 Oct 2026 v3.0.2 Version 3.0.3 released 20 Oct 2026

Asset preview

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Dynamic Photo Camera: in-game interactive photos with multi-platform support screenshot 1

Dynamic Photo Camera: in-game interactive photos with multi-platform support screenshot 1

About this asset

⚡ Extra Short Guide (eng) (укр) (中文)

📄 Full Documentation (eng) (укр) (中文)

🔑 You Tube Tutorials and Demos

Dynamic Photo Camera 📸 asset enables in-game photography mechanics with photo management and interaction features. Designed for UGC-based games - it lets players take photos, recognize their content, and make the world respond dynamically. Let players capture clues, passwords, and moments directly inside the game.

  • PC/Mobile supported + basic gamepad capture
  • 2D/3D mode supported
  • Easy to set up

Key features:

  • In-game photography with smart object detection (single, multiple).
  • Metadata storage across sessions (e.g., object coordinates, names, and custom descriptions).
  • Photo manipulation (drag & drop, rotation, pinning photos for puzzle solving).
  • Rectangular photos with adjustable resolution and custom design.
  • Photo validation & components for photo quests development.
  • Bonus: Object duplication system, allowing players to recreate photographed items directly within the game world.

Perfect for:

  • Detective and investigation quests
  • Interactive educational games
  • Any gameplay involving user-generated content
  • Collection-based mechanics
  • Environmental puzzle solving
  • Memory and documentation features

To get started:

  • Add PhotoController prefab to your scene
  • Assign your game Camera (or use the included one set during Auto Setup)
  • That's it - photo system is ready.

From the publisher's Asset Store listing.

Technical details

  • Developed using Unity 2022.3.20f1 (LTS). Contains no obvious features that conflict with standard Unity version compatibility.
  • Tested on mid-range Android devices (API 24+) and Windows 10 PCs. iOS compatibility has not been tested.
  • Photo data size: typically 25-26 KB per image (depends on screen capture settings and captured content).
  • The process of taking a photo causes a brief ~20% FPS drop that lasts only a fraction of a second, without affecting overall performance or smoothness.
  • Captured photos are stored in Application.persistentDataPath. Player can reach them via button in PC version only.
  • Support for both the old and the new Unity input system.
  • Initially the asset is set to 3D. Tested and is functional in both 3D and 2D modes.
  • The asset relies only on standard Unity components and classes, with no third-party libraries required. TextMeshPro package might need to be imported.
  • All necessary links to components (e.g., scripts, managers) are preconfigured in the Unity Inspector. You just should manually assign Camera for capture (see “Setup”).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.26f1 Compatible Compatible Compatible Compatible

The asset relies only on standard Unity components and classes, with no third-party libraries required. TextMeshPro package should be imported for the example objects.

As listed on the Asset Store.