Adaptive Fantasy Music: Adventure in the Wilds View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.24 or later
Package size
784.8 MB
Files
151
Views in the past week
4

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Adaptive Fantasy Music: Adventure in the Wilds

by Peter Gagliardi (opens in new tab)

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Adaptive music (with in-game system) designed for a fantasy RPG. Includes menu music.

Price $7.99

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Last 6 months

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Price history for Adaptive Fantasy Music: Adventure in the Wilds, 6 months Current $7.99; lowest $7.99; highest $7.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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Adaptive Fantasy Music: Adventure in the Wilds video 1

About this asset

In a mystical world, full of wonder and peril, a bright-eyed young adventurer takes up their sword and sets out from the confines of their hometown. They must travel through sunny grasslands, fey-filled forests, ancient tombs and deadly swamps to find an ancient relic that the world is desperate for. Thus begins a journey full of growth, danger, friendship and betrayal; thus begins an adventure in the wilds.

This is the first of an intended series of adaptive fantasy music packs, alongside my adaptive sci-fi packs. These packs are intended to be broad rather than deep, so that developers can maintain a consistent musical landscape. There are five sets of orchestral tracks designed with a fantasy setting in mind.

Multiple implementation options are provided for the adaptive tracks:

- Compiled loops

- Looping adaptive stems for use with an included custom class

- Original adaptive stems for use with an included FMOD project

From the publisher's Asset Store listing.

Technical details

  • Audio file types: WAV
  • Total Audio Files: 80
  • Unique Tracks: 10
    • 5 Adaptive, each with:
      • Atmosphere layer
      • Exploration layer
      • Battle layer
      • Intensity layer
      • Warning layer
      • Prefab built with included classes
    • 5 Menu, each with:
      • Lead-in version
      • Looping version
  • Sample rate: 44100 Hz
  • Bit depth: 16 bit
  • Loopable: Yes
  • FMOD Version: 2.00.16
  • Classes included: 3
    • AdaptiveRPGMusic
    • AdaptiveRPGTrack
    • FadeAudioSource