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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2022.3.24 or later
- Package size
- 784.8 MB
- Files
- 151
- Views in the past week
- 4
Price tracking
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- Lowest recorded
- $7.99 on
Keywords
Adaptive Fantasy Music: Adventure in the Wilds
Adaptive music (with in-game system) designed for a fantasy RPG. Includes menu music.
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Last 6 months
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Adaptive Fantasy Music: Adventure in the Wilds video 1
About this asset
In a mystical world, full of wonder and peril, a bright-eyed young adventurer takes up their sword and sets out from the confines of their hometown. They must travel through sunny grasslands, fey-filled forests, ancient tombs and deadly swamps to find an ancient relic that the world is desperate for. Thus begins a journey full of growth, danger, friendship and betrayal; thus begins an adventure in the wilds.
This is the first of an intended series of adaptive fantasy music packs, alongside my adaptive sci-fi packs. These packs are intended to be broad rather than deep, so that developers can maintain a consistent musical landscape. There are five sets of orchestral tracks designed with a fantasy setting in mind.
Multiple implementation options are provided for the adaptive tracks:
- Compiled loops
- Looping adaptive stems for use with an included custom class
- Original adaptive stems for use with an included FMOD project
From the publisher's Asset Store listing.
Technical details
- Audio file types: WAV
- Total Audio Files: 80
- Unique Tracks: 10
- 5 Adaptive, each with:
- Atmosphere layer
- Exploration layer
- Battle layer
- Intensity layer
- Warning layer
- Prefab built with included classes
- 5 Menu, each with:
- Lead-in version
- Looping version
- Sample rate: 44100 Hz
- Bit depth: 16 bit
- Loopable: Yes
- FMOD Version: 2.00.16
- Classes included: 3
- AdaptiveRPGMusic
- AdaptiveRPGTrack
- FadeAudioSource