MK Manga – Ink & Stylized Shader View on Asset Store (opens in new tab)

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Latest version
1.2.0
Last updated
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Unity version
2021.3.0 or later
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27.6 MB
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MK Manga – Ink & Stylized Shader

by Michael Kremmel (opens in new tab)

1 rating, too few to average

Bring manga aesthetics to 3D. MK Manga Shader uses ink-based stylized shading to create manga, comic , and toon-style visuals.

Price $59.90

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Price history

Last 6 months

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Price history for MK Manga – Ink & Stylized Shader, 6 months Current $59.90; lowest $29.95; highest $59.90 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.1.5B released 31 May 2026 v1.1.5B Version 1.1.5C released 20 Aug 2026 v1.1.5C Version 1.2.0 released 20 Oct 2026 v1.2.0

Asset preview

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MK Manga – Ink & Stylized Shader screenshot 1

MK Manga – Ink & Stylized Shader screenshot 1

About this asset

๐ŸŽจ The Idea๐ŸŽจ

Bring Manga Aesthetics to Life in 3D

MK Manga is an ink-based, stylized shader that transforms 3D models into authentic manga-style artwork. It supports both grayscale and full-color shading, making it ideal for manga, comics, and toon-style visuals.

๐Ÿ”ฅTo tackle that idea the package consists of the following main shaders๐Ÿ”ฅ

6 Core shaders for unlit, simple lighting and physically based lighting. Those shaders are very flexible and can turn any input into a manga style shading. Per-object outline variants are also available.

  • UI Shaders. Create speech bubbles using outlines and stencil.
  • Extra shaders for hair and skin to come even closer to a manga-like style.
  • Gradient skybox shader. Lets you create simple greyscale gradient skyboxes.

Demo: WebGL

โคด๏ธMK Manga Shader synergizes very well with MK Edge Detection.โคด๏ธ(this combination was used for the school example scene)

If you miss any essential feature or asset resource, feel free to drop me a message at any time to improve the shader!

๐ŸŒ„Gooch Lighting & Color Control๐ŸŒ„

Interpolate shadows and highlights into specific colors, and adjust contrast, saturation, and brightness with pre- and post-composite modes. You can even choose from three styles of how the grayscale conversion is created. However this shader is not limited to grayscale color only.

๐ŸŒŒPhysically-Based & Customizable๐ŸŒŒ

Supports albedo, emission, normal, height, and occlusion maps with detail enhancements. You can follow a common physically based workflow and all properties are converted into a manga style.

๐ŸŒ‘Dynamic Cel Shading๐ŸŒ‘

Define the base lighting style of your scene with crisp cel shading. Easily tweak smoothness, thresholds, and layers to capture a wide range of manga-inspired lighting effects.

An optional second cel layer can further refine your lighting.

๐ŸŒ“Stylized Shadows๐ŸŒ“

Achieve sharp, bold shadows or smooth gradients, fully customizable to match mangaโ€™s iconic high-contrast style. Shadows are stylized with fine control over smoothness and thresholds.

โœ๏ธGradient Overlayโœ๏ธ

Add subtle gradients to your objects with two customizable colors and a 3D direction, enhancing the albedo and overall look of your scene.

๐Ÿ“Texture Projections๐Ÿ“

For many features you can choose from multiple projection modes to apply patterns seamlessly:

- Regular UV.

- Screen Space.

- Stabilized Screen Space (minimizes scrolling effects).

- Triplanar (Object or World Space).

๐Ÿ–Œ๏ธPer-object Outlines๐Ÿ–Œ๏ธ

Outlines are customizable per object and fading with distance for a polished look. Additional parameters will help you to create a good-looking per-object outline even on objects with difficult geometry.

๐Ÿ–‹๏ธPen Styles for Shading๐Ÿ–‹๏ธ

Replicate classic manga shading with three unique pen styles:

- Cross Hatching: Add depth with six-step hatch patterns.

- Pattern Overlay: Overlay dots or textures on lit or shadowed areas.

- Sketch: Use custom textures for pencil-like scribbles or sketches.

๐ŸŒŸSilhouette Shading๐ŸŒŸ

Create rim lighting effects with two modes:

- Single Color for consistent highlights.

- Split Lit/Shadow Colors for more dynamic effects.

๐Ÿ–ผ๏ธProjective Overlays๐Ÿ–ผ๏ธ

Overlay scalable patterns onto your meshes, such as grids or textures. Includes all projection modes for seamless integration.

๐Ÿ–Š๏ธInk & Strokes๐Ÿ–Š๏ธ

Overlay textures or procedurally generate strokes to simulate inner lines and brushwork, adding depth and authenticity to your models.

Texture Mode: Overlay user-provided textures for inner lines or blotches.

Brush Mode: Detect edges procedurally based on an input texture (for example your albedo map) and generate strokes automatically.

๐ŸชžStutter/Redrawn Effects๐Ÿชž

Simulate a hand-drawn or animated feel with subtle stuttering or redrawing patterns for dynamic, lively shading.

๐Ÿ’พUpdates + Maintenance + Support๐Ÿ’พ

All of my assets receive updates, are maintained regularly and supported as best as possible.

๐ŸŒˆDo you have some cool stuff to show?

I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.

๐Ÿ’กQuestions, bug reports, feature requests, feedback or just to say hello๐Ÿ’ก

Feel free to get in touch via [email protected] at any time.

From the publisher's Asset Store listing.

Technical details

๐Ÿ“„Technical Details๐Ÿ“„

  • From scratch & hand-written shader
  • Focused on a perfect trade-off in terms of quality and performance
  • Compatibility, usability, flexibility stability are high priorities
  • The package was created using a custom shader parser. Meaning custom modification can be difficult. If you have any specific use case feel free to reach out at any time!
  • More feature specific limitations lined out on the trello board
  • This shader is limited to forward(+) rendering only due to the limitations of deferred rendering.

๐Ÿ“„Example Scenes๐Ÿ“„

  • The school example media was created in combination with MK Edge Detection. The scene should work normally, but may look different because of the missing lines.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.0f1 Compatible Compatible Not listed
2021.3.0f1 Compatible Compatible Not listed

Recommended editor version: 2021.3 or higher.

Supported Render pipelines:

- Built-in

- Universal (3D Renderer)

โคด๏ธNEW! Unity 7 Ready

As listed on the Asset Store.