CleanMaterialBuilder View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.33 or later
Package size
612 KB
Files
24
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CleanMaterialBuilder

by SmallBurger (opens in new tab)

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CleanMaterialBuilder is a tool specifically designed for creating clean materials.

Price $30.00

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Last 6 months

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Price history for CleanMaterialBuilder, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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CleanMaterialBuilder video 1

About this asset

CleanMaterialBuilder is a tool specifically designed for creating clean materials. The default Unity material creation process (creating a default material first and then selecting a Shader) often leads to redundant properties, particularly unused texture attributes, which can inflate the size of AssetBundles.

CleanMaterialBuilder uses a workflow where you select the Shader first before creating a material, resulting in materials with no unnecessary properties. Additionally, it features a prefix tag filter that displays only Shaders with specific prefix tags, preventing artists from accidentally using unrelated Shaders and simplifying the Shader selection interface.

Additionally, to avoid redundant data caused by artists changing a material's Shader, the tool includes a built-in material cleanup function. Users can batch-select materials or clean all materials in the entire Assets folder at once, ensuring the final APK maintains a minimal data footprint.

From the publisher's Asset Store listing.

Technical details

  • Shader-First Material Creation:
    Select the Shader before creating the material to avoid unnecessary properties and unused texture attributes.
  • Prefix Tag Filter:
    Display only Shaders with specific prefix tags, preventing artists from using unrelated Shaders and simplifying the Shader selection process.
  • Material Cleanup Function:
    Built-in cleanup tool to remove redundant properties from materials.Option to batch-clean selected materials or clean all materials in the entire Assets folder.
  • AssetBundle Optimization:
    Helps reduce the size of AssetBundles by ensuring materials are created with only relevant properties.
  • Minimal Data Footprint:
    Ensures that the final APK remains optimized by preventing unnecessary data from being included in materials.
  • Cross Render Pipeline:Cross URP, STD, HDRP render pipeline.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.33f1 Compatible Compatible Compatible

As listed on the Asset Store.