Brutal Saw Shield View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.38 or later
Package size
255.1 MB
Files
49
Favorites
2
Views in the past week
3

Price tracking

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$7.99 on

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Brutal Saw Shield

by Project Zima (opens in new tab)

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  • Price drop

Brutal Sci-fi rigged and animated Saw Shield is a good fit for actions games, it will fit both first and third person games. Overall shield visuals has a good fit with other environmental assets :)

Discount -6% Previous price $15.99 Price $14.99

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Price history

Last 6 months

USD
Price history for Brutal Saw Shield, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Brutal Saw Shield screenshot 1

Brutal Saw Shield screenshot 1

About this asset

Watch this brutal saw shield in action on YouTube - https://youtu.be/XC5UA2iVp80

This asset pack contains two versions of this shield, with one saw and with two separate saws

Add brutality to your action games 😎

Main Features:

  • Fully rigged and animated
  • Mid-poly for best balance between quality and optimization
  • 4k PBR textures
  • Materials are set-up for easy customization
  • Active support from creators :)

If you need help, or you have any thoughts about what is missing in this asset pack - please, contact us at [email protected]

From the publisher's Asset Store listing.

Technical details

Number of textures: 23

Texture dimensions: 4096

Polygon count: 90696

Number of meshes/prefabs: 2

Rigging: Yes

Animation count: 6

Animation type: Inactive, Active and Transitions between

UV mapping: Yes, non-overlapping

Types of materials and texture maps: PBR with R channel for AO, G channel for Roughness and B channel for Metallic, Normal maps included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.38f1 Compatible Compatible Compatible Compatible

Shader Graph package from Unity registry is needed for this asset to work in Built-in RP. You can find it in Window->Package Manager->UnityRegistry-> type Shader in search

Normal maps are DirectX, so they are green channel flipped in settings. 

PBR textures contains Roughness in Green, Metallness in Blue and AO in Red channels, "one minus" node used for Roughness to Smoothness conversion.

As listed on the Asset Store.