Palette Swap Retro Sprite Pixel Art - Multiple color sets for your characters View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.2.14 or later
Package size
168 KB
Files
39
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6
Views in the past week
7

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Palette Swap Retro Sprite Pixel Art - Multiple color sets for your characters

by Bonfa Games (opens in new tab)

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Create multiple color sets for your characters using palette swaps. You can even use rim light, poison, fire, ice, and other effects. The limit is your creativity.

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Last 6 months

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Price history for Palette Swap Retro Sprite Pixel Art - Multiple color sets for your characters, 6 months Current $8.90; lowest $8.90; highest $8.90 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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Palette Swap Retro Sprite Pixel Art - Multiple color sets for your characters screenshot 1

Palette Swap Retro Sprite Pixel Art - Multiple color sets for your characters screenshot 1

About this asset

Unlock your characters' full potential by creating dynamic color sets with vibrant palette swaps. Enhance their presence with eye-catching effects like rim light, poison, fire, ice, and more. Let your imagination run wild—the only limit is your creativity!

The techniques used in classic retro games, such as 8-bit and 16-bit graphics, enable real-time color changes for sprites using shaders, scripts, or animations. This capability enhances creativity and control in your game design.

This retro pixel art sprite shader supports both 2D and 3D spaces. Both versions utilize the default Unity light system and include a coded rim light. In the 3D version, real-time shadows and lighting are supported. A lit version is included too.

You can create unique materials for every color set and elevate your projects by applying stunning palette effects through animations or coding. Sample files and documentation included.

Combine various asset options to create pixel art effects for fire, ice, magic, poison, and other themes. The assets also support outlines, either inner or outer.

You can modify the palettes through materials, ready-to-use scripts, your own scripts, or even the Unity default animation system.

Optional: Use a palette as an asset (scriptable object) that is ready to change and can be utilized in real time.

If you have questions, please visit the Unity Forum or email [email protected].

I welcome any suggestions and improvements. Please feel free to reach out to me.

Color swap tutorial:

https://youtu.be/nleXRbvjuPY

If you wanna see the shader in a real game:

https://www.youtube.com/watch?v=NPT_9XreMRg

From the publisher's Asset Store listing.

Technical details

The key features:

Sprite shader that supports 2D and 3D modes

Sprite shader with rim light support.

Sprite shader with support for bumpmap.

Sprite shader with 3D shadow support.

Sprite shader with 2D and 3D light support.

Sprite shader with inner and outer outline.

Sprite shader can be changed dynamically by code, or animator/animation.

Multiple versions of shaders to allow speed in your mobile game.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.2.14f1 Compatible Not listed Not listed

Right now it only works in bult-in, HDRP and URP are in planning.

As listed on the Asset Store.