CONTOUR - Edge detection & outline post effect - URP Render Graph View on Asset Store (opens in new tab)

Package details

Latest version
1.2.1
Last updated
First released
Unity version
6000.0.49 or later
Package size
1.0 MB
Files
35
Favorites
66
Views in the past week
21

Price tracking

Last checked
Tracked since
Lowest recorded
$7.50 on

Keywords

CONTOUR - Edge detection & outline post effect - URP Render Graph

by Pinwheel Studio (opens in new tab)

3.3 / 5 · 4 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 2
4 stars 0
3 stars 0
2 stars 1
1 star 1
  • Price drop

A fullscreen post processing effect that adds subtle outline effect to the scene, using fast edge detection algorithm. Fully works with URP Render Graph in Unity 6.

Discount -21% Previous price $19.00 Price $15.00

Lowest in 6 months

Get 21% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for CONTOUR - Edge detection & outline post effect - URP Render Graph, 6 months Current $15.00; lowest $15.00; highest $19.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 19

CONTOUR - Edge detection & outline post effect - URP Render Graph screenshot 1

CONTOUR - Edge detection & outline post effect - URP Render Graph screenshot 1

About this asset

What is it?

Contour is a post processing effect that draws subtle edge/outline around objects in the scene. The edge detection algorithm selectively reads from scene color, depth and normal vectors.

Simple setup

  • Add a renderer feature to your URP renderer data asset.
  • Add an override to your volume component.
  • Tuning things to match your style.

Customizable

  • Select the input sources for edge detection: scene color and/or depth and/or normal.
  • Select the target for edge detection: Opaque, Opaque-Transparent, Opaque-Transparent-PostProcessing
  • Blend edges with scene color or draw edges only.
  • Fast mode for Mobile & low end devices.
  • Noise/artifacts reduction.
  • Edge highlight & enhancement options.
  • Fade by distance & world height.
  • Custom edge coloring, HDR edge color supported.
  • Changing edge & scene color blend mode.
  • Basic thickness adjustment.

Multi-platforms

Tested on PC, Mobile and WebGL, at stable and high framerate.

Resources

Tutorials | Documentation

Community

Website | Facebook | Twitter (X) | YouTube | Contact

Note

Some art assets in the videos/screenshots are NOT included in this package.

From the publisher's Asset Store listing.

Technical details

This asset only work with Unity 6 and up, Universal Render Pipeline, fully compatible with the new Render Graph API for optimal performance.

Also works with non Render Graph projects.

The fullscreen shader was created in Shader Graph for ease of customization, with some functions provided as HLSL code in Custom Function nodes.

Works great with FXAA, SMAA, TAA.

Number of shader: 1

Number of Scriptable Render Pass each frame: 1

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.49f1 Not listed Compatible Not listed

As listed on the Asset Store.