Shuffling | Deterministic Deck Shuffle & Draw System & Framework OFFICIAL SALE

Create immersive and professional card game experiences with this comprehensive card shuffling and visualization tool designed specifically for Unity. Perfect for card games, educational apps, or any project that requires a clear and customizable card visualization system, this tool provides robust features for deterministic shuffling, visual deck presentation, and efficient card image management.

Key Features:

  • Deterministic Shuffling with Multiple Modes
    Experience shuffling flexibility with support for Full, Partial, and MultiPass shuffle modes. Shuffle decks consistently and reproducibly with configurable seeds and entropy, enabling all players to see the same shuffle order every time. This feature is ideal for multiplayer games and competitive card games where fairness and reproducibility are crucial.
  • Customizable Random Number Generation (RNG)
    Choose between standard System.Random RNG for speed or a secure cryptographic RNG for higher entropy and security. This feature allows you to adjust the randomness level of your shuffles depending on the needs of your game or application, making it suitable for both casual games and high-stakes card games.
  • Shuffle History Tracking
    Track every shuffle performed in the game session with complete history logs, allowing you to view and analyze past shuffles. This is especially useful for debugging, game analytics, and gameplay mechanics where players can revisit or replay specific deck states.
  • Deck Visualization with Customizable Layouts
    Showcase your deck in a clear and visually appealing way with grid-based deck visualization. The layout is highly customizable, supporting text and image formatting, including bolded titles, comma-separated cards, and adaptable grid setups. Great for tutorials, teaching tools, and in-game deck overviews, this feature makes it easy for players to follow game progress and visualize their hand or deck state.
  • Comprehensive Card Image Database
    The CardDatabase is a powerful, easy-to-manage repository for your card images. It links each card's suit and rank to a specific image, allowing you to quickly retrieve images for deck display. The database auto-populates based on images stored in folders, following a flexible naming convention like rank_of_suit.png. Whether you’re managing a 52-card deck or a custom set of cards, the database ensures fast and efficient image retrieval.
  • Editor Script for Auto-Fill and Management
    Quickly fill the card database with images using the included CardDatabaseEditor script, which scans a designated folder for images named by rank_of_suit.png. Populate the database with one click, saving hours of manual setup. The editor also offers options to clear the database, making updates and management simple and user-friendly.

Additional Benefits:

  • Easy-to-Integrate with Unity UI
    The tool is built to work seamlessly with Unity’s standard UI system. You can assign references directly in the Unity Inspector, use Unity’s GridLayoutGroup for deck layouts, and benefit from rich text formatting for an organized, professional look.
  • Modular, Well-Documented Code
    Each component in the tool—DeterministicCardShuffler, CardDatabase, DeckVisualizer, and CardGameManager—is modular, making it easy to integrate only the features you need into your project. Comprehensive documentation is provided for each class, method, and property, enabling quick onboarding and simplifying customization.
  • Versatile Use CasesCard Games: From poker to fantasy-themed deck games, this tool provides reliable, reproducible shuffling and deck presentation for any card game genre.
    Educational Apps: Make learning fun with a clear, visual representation of cards for math games, logic puzzles, or memory exercises.
    Game Prototyping and Playtesting: Rapidly prototype card game mechanics, analyze shuffle history, and adjust shuffle randomness in development with ease.

How It Works

  1. Setup: Place card images in a specified folder (e.g., Assets/CardImages) using a naming convention like rank_of_suit.png (e.g., 2_of_hearts.png, ace_of_spades.png).
  2. Auto-Fill Database: Create a CardDatabase asset and auto-fill it with card images using the editor script, or manage entries manually if preferred.
  3. Assign References: Attach the DeckVisualizer to a GameObject, assign the CardDatabase, cardImagePrefab, and gridParent (GridLayoutGroup). Attach the CardGameManager and set its deckVisualizer reference.
  4. Run and Visualize: Run the game to see shuffled or ordered decks displayed in the UI, with shuffle history available for review and debug.

This tool is perfect for developers looking to add a polished, professional card experience to their Unity projects. Its modular design, flexibility, and detailed documentation make it suitable for beginners and advanced users alike. With the Deterministic Card Shuffling and Visualization Tool, bring life to your card games with consistent, visually-appealing deck displays!