Physics Inspector is the best solution for keeping track of triggers, colliders, and rigidbodies in your scenes. Change layers and physics materials with an ease that hasn't been available before. Inspect rigidbody properties, find performance bottlenecks, and more.
Some core features include:
» Finding colliders in your current selection or all loaded scenes.
» Clearing or changing physics materials on the selected colliders.
» Disabling and deleting collider components on selected objects.
» Locating and changing which colliders are used as triggers.
» Adding or updating colliders’ layers.
» Finding rigidbodies in your current selection or all loaded scenes.
» Bulk edit of all rigidbody properties.
Full source code is included with the package. Documentation can be found here.