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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.25 or later
- Package size
- 15.5 MB
- Files
- 52
- Favorites
- 4
- Views in the past week
- 4
Price tracking
- Last checked
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- Lowest recorded
- $6.00 on
Keywords
Caroom Controller 3d
- Price drop
The Carrom Game Controller offers an intuitive interface for aiming, shooting, and positioning a striker in Unity. With responsive controls and real-time feedback.
Discount -50%
Previous price
$12.00
Price $6.00
Lowest recorded price
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Price history
Last 6 months
USDAsset preview
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Caroom Controller 3d screenshot 1
About this asset
The Carrom Controller package provides a comprehensive set of scripts to simulate a carrom game in Unity. It includes functionalities for piece spawning, striker control, scoring, and collision handling, offering an engaging and realistic gameplay experience.
Key Components:
- Piece Management:Spawn.cs:
Handles the spawning of carrom pieces in a circular formation at the beginning of the game. Pieces alternate between black and white, with customizable count and radius. - Striker Control:Stricker.cs:
Manages the movement, aiming, and shooting mechanics of the striker. It includes drag-and-aim functionality, force calculation based on input, and visual feedback using LineRenderers. The striker can also be repositioned using a UI slider for precise aiming. - Scoring System:ScoreManager.cs:
Tracks and updates the scores for black and white pieces. It integrates with the UI (TextMeshPro) to display current scores and provides methods to increment scores when pieces are pocketed. - Pocket Detection:PocketTrigger.cs:
Detects when pieces enter pockets and updates the score accordingly. Pocketed pieces are deactivated to simulate removal from the board.
Main Features:
- Realistic Physics: Implements accurate force application and collision detection to mimic real carrom gameplay.
- Interactive UI: Displays scoring and shot force in real-time, enhancing player feedback.
- Customizable Gameplay: Adjustable parameters for piece count, spawn formation, shot force, and striker positioning.
- Visual Feedback: Uses LineRenderers to show aim direction and shot strength, ensuring clear player guidance.
Ideal Use Cases:
- Carrom or board game simulators.
- Unity asset store projects for table game enthusiasts.
- Customizable foundation for creating advanced tabletop or physics-based games.
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.25f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.