Lumi - Light and Shadow Detector View on Asset Store (opens in new tab)

Package details

Latest version
1.1.2
Last updated
First released
Unity version
2021.3.36 or later
Package size
8.3 MB
Files
28
Favorites
109
Views in the past week
15

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$22.50 on

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Lumi - Light and Shadow Detector

by Carow (opens in new tab)

5.0 / 5 · 5 ratings

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The ultimate light and shadow detection kit for Unity. Great for stealth, horror, and other gameplay uses.

Price $45.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Lumi - Light and Shadow Detector, 6 months Current $45.00; lowest $45.00; highest $45.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Lumi - Light and Shadow Detector screenshot 1

Lumi - Light and Shadow Detector screenshot 1

About this asset

Documentation • Email • Discord

Lumi is a professional light detection solution that can be used to sample light luminance and color, enhancing a variety of gameplay scenarios, such as:

  • Visibility mechanics for stealth and horror games.
  • Simulating sunlight input for solar panels and plants.
  • Checking exposure to direct sunlight for characters like vampires.

Let your imagination guide you as Lumi lights the way!

Features

  • Supports URP, BIRP, and HDRP pipelines.
  • Supports Directional, Point, and Spot Lights, using raycasting for occlusion detection.
  • Supports light cookies.
  • Sample light at multiple points and average results for precise detection.
  • Baked light sampling via Light Probes and Lightmaps.
  • Sample luminance, lightness, and color, using custom curves for fine tuning.
  • Alpha clipping support correctly factors in shadows from cutout materials.
  • Transparent material shadow support (Built-in Render Pipeline only).
  • Directional sampling mode: Essential for systems where light angle matters—perfect for simulating solar panels.
  • Editor integration: Runs seamlessly in the editor for rapid development.
  • Accounts for human brightness perception to ensure sampled luminance matches user expectations.
  • Can be used with fake lights, such as the FakeLight asset.

From the publisher's Asset Store listing.

Technical details

  • Realtime lights rely on physics raycasts to detect occlusion.
  • Does not account for screenspace effects, such as ambient occlusion or global illumination.
  • Does not support Adaptive Probe Volumes (APV).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.36f1 Compatible Compatible Compatible

As listed on the Asset Store.