VFX Graph - Hits & Impacts - Vol. 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2021.3.37 or later
Package size
73.6 MB
Files
4
Favorites
10
Views in the past week
19

Price tracking

Last checked
Tracked since
Lowest recorded
$7.50 on

Keywords

VFX Graph - Hits & Impacts - Vol. 2

by Gabriel Aguiar Prod (opens in new tab)

No ratings yet

Price $15.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for VFX Graph - Hits & Impacts - Vol. 2, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 13

VFX Graph - Hits & Impacts - Vol. 2 screenshot 1

VFX Graph - Hits & Impacts - Vol. 2 screenshot 1

About this asset

25 Hits & Impacts done entirely with Visual Effect Graph.

VFX Graph - Hits & Impacts - Vol.1

This package includes:

-25 Hits & Impacts (9 customizable VFX Graphs)

-Easy Color Adjust

-Textures (hearts, stars, impact flipbooks, circles, flares, etc)

-HDRP and URP only

-Limited Mobile support (high-end mobile devices only)

-Documentation

Visual Effect Graph from the Package Manager is required.

Contact me for any questions (check my profile here in the asset store for contacts).

More VFX Packages:

- VFX Graph - Ultra Mega Pack - Vol.1

- VFX Graph - Mega Pack - Vol.1

- VFX Graph - Mega Pack - Vol.2

- VFX Graph - Mega Pack - Vol.3

- VFX Graph - Mega Pack - Vol.4

- Unique Projectiles Vol.1

- Unique Projectiles Vol.2

- Unique Projectiles Vol.3

Socials:

YOUTUBE | TWITTER | FACEBOOK | INSTAGRAM | DISCORD

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.43f1 Not listed Compatible Compatible
2022.3.43f1 Not listed Compatible Compatible
2021.3.37f1 Not listed Compatible Compatible

-This packages only works in URP and HDRP.

-Visual Effect Graph package is required. Install it first.

-Compile shaders before opening scenes or VFX Graphs (open shaders -> close -> if asked to save say yes)

-Read the Documentation.

-Contact me for doubts.

As listed on the Asset Store.