Hex Tile Placement Snapper View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.0 or later
Package size
36 KB
Files
14
Favorites
13
Views in the past week
7

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Hex Tile Placement Snapper

by QL GameDev (opens in new tab)

1 rating, too few to average

If you need your hexagon tiles to be placed perfectly, this free tiny tool will automatically snap the object to the closest grid center. No complexity, just a tiny tool to be used immediately.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Hex Tile Placement Snapper, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 2

Hex Tile Placement Snapper screenshot 1

Hex Tile Placement Snapper screenshot 1

About this asset

This tiny script can help you place the hexagon tiles into perfect positions if you are going to craft a level or world with hexagon tiles manually. With the tool enabled, when you change the positions of objects in Unity editor, the object automatically snaps to the closest hex grid center. You can also adjust the grid size, number of grids, and the helper grid line color to best fit your needs.

From the publisher's Asset Store listing.

Technical details

Maybe not performant if the number of grid tiles is too large, but in common cases it should be great. 100*100 tiles work without any problem.

This tool is meant to be used in the editor only, and it won't store any kind of data of the grid tile map. The only thing it does is to snap the object to the closest grid center.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.0f1 Compatible Compatible Compatible

This asset is rendering pipeline independent. The example scene is created in the built-in pipeline though, so if you are using different than built-in, please change the material of objects in the scene to see better.

As listed on the Asset Store.