Darkline Brute is bigger-brute humanoid/male member of darkline serie assets. beside brute shape and size, this asset has "hair" lines and additional bones for them. this hair bone chain can be used for physics native tools of unity(See preview video) or with different addons to give more dynamic and different looks. asset comes with 2 versions of skeletal mesh. normal and dense head-hair version.
DarkLines are alien life forms that looks like black "drawing" with Thin/Smooth lines or Tangled-Bold black tentacles thanks to Shader that gives all that (and more)looks with many settings in it.
The primary and unique feature of this asset series is its cohesive visual output, resulting from the combined functionality of the mesh and shader. The material is not static or pre-textured; instead, it utilizes a single tileable texture and URP shadergraph (with an included HDRP version) to generate a wide range of procedural looks. Please refer to the provided preview video for a demonstration.
Shader's details can be seen in this review video darkline series assets uses same material.
Darkline series Shader v1 gives you options to set:
All shader features sorted above also uses 4 type-mixable masks by:
- along lines
- by depth from surface
- random per line(each line takes different values)
- Head to limbs
New update brings darkline shader v2.1.1
Detailed shader v2.0 capabilities are showcased in this review video, which applies to all Darkline serie assets using the same material.
The Darkline series Shader provides the following customization options:
also some channels like thickness has additional 2 masks like limbs and hair-head.
all this features together gives you many different looks. it can be dark nightmare or fancy cyber wires depending how you set it!