Darklines: the Brute

Darkline Brute is bigger-brute humanoid/male member of darkline serie assets. beside brute shape and size, this asset has "hair" lines and additional bones for them. this hair bone chain can be used for physics native tools of unity(See preview video) or with different addons to give more dynamic and different looks. asset comes with 2 versions of skeletal mesh. normal and dense head-hair version.


DarkLines are alien life forms that looks like black "drawing" with Thin/Smooth lines or Tangled-Bold black tentacles thanks to Shader that gives all that (and more)looks with many settings in it.



The primary and unique feature of this asset series is its cohesive visual output, resulting from the combined functionality of the mesh and shader. The material is not static or pre-textured; instead, it utilizes a single tileable texture and URP shadergraph (with an included HDRP version) to generate a wide range of procedural looks. Please refer to the provided preview video for a demonstration.


Shader's details can be seen in this review video darkline series assets uses same material.


Darkline series Shader v1 gives you options to set:

  • Noise movements to make all lines alive!
  • Bulge waves-light waves
  • Thickness
  • Emission
  • Separated BC and Emission HUE
  • Smoothness
  • Metallness
  • Normal
  • randomness option!
  • texture options like movement and scale

All shader features sorted above also uses 4 type-mixable masks by:

- along lines

- by depth from surface

- random per line(each line takes different values)

- Head to limbs


New update brings darkline shader v2.1.1

Detailed shader v2.0 capabilities are showcased in this review video, which applies to all Darkline serie assets using the same material.

The Darkline series Shader provides the following customization options:


  • new Randomization options (v2: randomness now also implemented across various settings as min-max range).
  • Both graphs included URP and HRDP
  • Shader v2 enhancements: Fresnel effect for color variation and depth-based emission, numerous setting additions, and UI group improvements for ease of use. Overall, the shader offers enhanced flexibility and visual quality.
  • Shader v2.1 enhancements: Growth feature, Opacity feature, new randomizing options, single line mode and two sided option for "along lines" mask. see this video for 2.1 update that brings opacity, growth and some other features.

also some channels like thickness has additional 2 masks like limbs and hair-head.

all this features together gives you many different looks. it can be dark nightmare or fancy cyber wires depending how you set it!